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eve-wiki-content/content/ships/heavy-assault-cruisers/tech-2/vagabond.md

5.2 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
400 6 5 4 925 2
Heavy Assault Cruiser
hp_armor hp_shield hp_structure
1400 1800 980
Vagabond Unknown
level skill_id
5 3333
level skill_id
1 16591
11999 295
Minmatar Republic Empire /11999.png 2026-04-20T03:48:03.169518 Heavy Assault Cruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
90 10 1400 25 67.5 25 Mbit/sec <b>Heavy Assault Cruisers bonuses (per skill level):</b><br> 12.5% bonus to Medium Projectile Turret falloff<br> 5% bonus to Medium Projectile Turret damage<br> '''Minmatar Cruiser bonuses (per skill level):'''<br> 5% bonus to Medium Projectile Turret rate of fire<br> 7.5% bonus to Shield Booster amount<br> '''Role Bonus:'''<br> 50% reduction in Microwarpdrive signature radius penalty<br> • Can fit Assault Damage Controls 1,200 GJ 460 m³ Heavy Assault Cruiser 400 25 m³ Minmatar Republic Heavy Assault Cruisers 6 Stabber Class 0.504 The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements. 1 5 11590000 6 295 4 925 We cut, we run, you stand, you fall. Thukker clanner motto * {{RequiredSkill|Minmatar Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Heavy Assault Cruisers|I}} ** {{RequiredSkill|Energy Grid Upgrades|V}} *** {{RequiredSkill|Power Grid Management|II}} *** {{RequiredSkill|Science|I}} ** {{RequiredSkill|Weapon Upgrades|V}} *** {{RequiredSkill|Gunnery|II}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Capacitor Management|IV}} *** {{RequiredSkill|Power Grid Management|III}} 330 mm LADAR 21 points 75 50 1800 40 60 11999 Vagabond.jpg Vagabond 115 m 980 55 km 2 63d 9h 37m 40s 5 {{Ship|Stabber Fleet Issue}}, {{Ship|Stabber}} 80000 4.0 AU/s 8.1 s
https://wiki.eveuniversity.org/Vagabond Tech 2 Vagabond 11999 1.0
Vagabond

Summary

The Vagabond is the fastest cruiser hull in the game. As with its T1 cousin the Stabber, it has a falloff bonus for autocannon, which synergizes with T2 Barrage ammo to project meaningful "close"-range DPS out to 20 or 30 km, and high speed and agility to help it dictate range and kite its opponents. The Vagabond has two DPS bonuses for projectile turrets rather than the Stabber's one, making it even more dangerous, and well able to load shorter-ranged ammo and swoop in to burn down weaker or weakened targets.

Put together, these qualities make the Vagabond useful for solo and small-gang PvP.

Like other Heavy Assault cruisers, the Vagabond has a T2 resist profile and the ability to use an Assault Damage Control for brief spells of very high durability. Balancing out its speed, it is slightly less tough and lighter on base armor and structure hitpoints relative to some other Heavy Assault ships, though it is still very solid relative to cruiser-size hulls in general.

The somewhat constrained powergrid on the Vagabond makes it difficult to fit artillery, which in any case would benefit less from its falloff bonuses and would not be able to load Barrage.

Skills

Further information about additional or recommended skills to pilot Vagabond for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vagabond roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vagabond here. ## Patch history