Files
eve-wiki-content/content/ships/amarr/interceptors/malediction.md

3.5 KiB

esi_data, last_updated, source, source_stats, source_url, title, type_id, validation_score
esi_data last_updated source source_stats source_url title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
150 3 4 3 36 2
Interceptor
hp_armor hp_shield hp_structure
550 325 425
Malediction Unknown
level skill_id
5 3331
level skill_id
1 12092
11186 470
2026-04-19T05:19:04.585503 eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 30 550 25 35 54155808010060 355 98 Interceptor 150 Amarr Empire Interceptors Fast Target Locking Time 3 Executioner Class 3.05 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. 3 4 1140000 5 470 3 36 They think size is a strength, show them it is a curse. King Khanid II * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}} * {{RequiredSkill|Amarr Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} 900 RADAR 12 0 60 325 40 20 11186 Malediction.jpg Malediction 33 425 31.5 2 23224030 3 {{Ship|Executioner}}, {{Ship|Crusader}} 28100 5 4.82
https://wiki.eveuniversity.org/Malediction Malediction 11186 1.0

Summary The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.

The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.

The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.

Skills Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.

Tactics No sub-article about Malediction roles or piloting tactics. You can write them here.

Notes You can write additional notes for Malediction here.

Patch History

Category:Ship Database Category:Interceptors