<b>Gallente Hauler bonuses (per skill level):</b><br>
7.5% bonus to Armor Repairer amount<br>5% bonus to ship max velocity<br>
'''Transport Ships bonuses (per skill level):'''<br>
5% bonus to fleet hangar capacity<br>4% bonus to all armor resistances<br>
'''Role Bonus:'''<br>
2+ bonus to ship warp core strength<br>
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>
90% reduction to effective distance traveled for jump fatigue
3,100 GJ
3,900 m³
Deep Space Transport
260
50,000 m³
Fleet Hangar
Gallente Federation
Transport Ships
50,000 m³ Fleet Hangar
2
Epithal Class
1
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
The Occator is the Gallente Deep Space Transport. Due to its tank and warp strength bonuses, it's a difficult ship to suicide gank in hisec. It has a fairly small cargohold, but instead has a 50,000 m³ Fleet Hangar, which can carry anything including assembled ships. The Fleet Hangar size is increased by the Transport Ships skill to 62,500 m³ (at level 5). Notably, Transport Ships IV gives 60,000 m³ and allows for transporting 3 packaged industrial ships, 4 battlecruisers or 6 cruisers (at 20,000 m³, 15,000 m³ or 10,000 m³ per hull respectively).
The Occator can also fit a Medium Micro Jump Drive.
Skills
Further information about additional or recommended skills to pilot Occator for a specific or its common role(s) can be written here.
Tactics
No sub-article about Occator roles or piloting tactics. You can write them here.