<b>Caldari Battleship bonuses (per skill level):</b><br>
10% bonus to Large Hybrid Turret optimal range<br>
4% bonus to all shield resistances<br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
6,000 GJ
820 m³
Battleship
810
125 m³
Caldari State
Standard Battleships
High Amount of High Slots
8
Rokh Class
0.136
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
4
4
105300000
7
89
7
15000
You cannot out run the wind, for its reach is without limit.
Excerpt from Meditations on the Way: Book of the Cold Wind
The Rokh is a battleship with bonuses to large hybrid range and shield tanking. The Rokh is the battleship entry in the Caldari line of thickly tanked snipers, after the Merlin, Cormorant, Moa, and Ferox. The bonus to optimal range along with the natural long range of railguns makes them one of the easier battleships to set up for sniping while maintaining a strong tank. The Crucible buff to hybrids has given the Rokh a new lease of life and it now competes in fleet fights on an equal footing with Apocalypses and Maelstroms.
In PvE, the Rokh is very slow and suffers from serious application issues - the Raven is much more effective in almost all PvE scenarios.
Skills
Large Hybrid Turret to V to use Tech 2 large railguns.
Sharpshooter to V to use Tech 2 large railguns.
Large Railgun Specialization to at least IV to take advantage of the extra DPS.
All of the skills for a full Tech 2 shield tank.
Tactics
No sub-article about Rokh roles or piloting tactics. You can write them here.
Notes
The rokh or roc is a giant predatory bird which appears in Arabic and Persian legends, including some parts of the One Thousand and One Nights.
## Patch History