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eve-wiki-content/content/ships/battleships/faction/nightmare.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
710 6 6 7 14500 3
Battleship
hp_armor hp_shield hp_structure
9515 11605 9020
Nightmare Unknown
level skill_id
1 3339
level skill_id
1 3338
17736 114
Sansha's Nation Pirate /17736.png 2026-04-20T03:35:55.259044 Battleship eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 9515 25 35 75 Mbit/sec <b>Caldari Battleship bonuses (per skill level):</b><br> 30% bonus to Afterburner velocity bonus<br> '''Amarr Battleship bonuses (per skill level):'''<br> 7.5% bonus to Large Energy Turret tracking speed<br> '''Role Bonus:'''<br> 150% bonus to Large Energy Turret damage<br> 100% bonus to Shield Extender hitpoints<br> 50% bonus to Armor Plate hitpoints<br> 5% Additional bonus to Reinforced Bulkhead hitpoints 6,950 GJ 830 m³ Battleship 710 75 m³ Sansha's Nation Pirate Faction Battleships High Amount of Medium Slots 6 Nightmare Class 0.122 When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. 0 6 99300000 7 114 7 14500 Freedom is too precious to waste on feeble minds. Sansha Kuvakei * {{RequiredSkill|Amarr Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Amarr Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Amarr Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Amarr Destroyer|III}} ***** {{RequiredSkill|Amarr Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Caldari Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Caldari Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Caldari Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Caldari Destroyer|III}} ***** {{RequiredSkill|Caldari Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} 143 mm RADAR 28 points 0 50 11605 40 20 17736 Nightmare.jpg Nightmare 370 m 9020 96 km F 6d 16h 41m 50s 4 470000 3 AU/s 16.79 s
https://wiki.eveuniversity.org/Nightmare Faction Nightmare 17736 1.0
Nightmare

Summary

The Nightmare is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield tanked.

While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.

The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in Incursions, and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger HAC gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.

Skills

A Nightmare is an expensive investment for many pilots, and deserves excellent general support skills. Capacitor skills such as Capacitor Systems Operation, Capacitor Management, and Controlled Bursts will be especially important, as will navigation and afterburner skills for PvP Nightmares.

While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of Caldari Battleship.

Tactics

As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.

Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an ESS grid, where MWDs do not work and capital ships cannot go.

Notes

You can add notes here. ## Patch History