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eve-wiki-content/content/ships/gallente-federation/2/interceptors/ares.md

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esi_data, image, last_updated, source, source_stats, source_url, title, type_id, validation_score
esi_data image last_updated source source_stats source_url title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
145 3 4 3 33 2
Interceptor
hp_armor hp_shield hp_structure
400 300 625
Ares Unknown
level skill_id
5 3328
level skill_id
1 12092
11202 425
/11202.png 2026-04-19T18:01:50.250976 eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 10 400 45 35 <b>Interceptors bonuses (per skill level):</b><br> 15% reduction in Microwarpdrive signature radius penalty<br> 5% bonus to Warp Scrambler and Warp Disruptor optimal range<br> '''Gallente Frigate bonuses (per skill level):'''<br> 10% bonus to Small Hybrid Turret optimal range<br> 10% bonus to Small Hybrid Turret tracking speed<br> '''Role Bonus:'''<br> 80% reduction in Propulsion Jamming systems activation cost<br> 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> 100% bonus to Interdiction Nullifier duration<br> 60% bonus to warp speed and warp acceleration 355 GJ 96 m³ Interceptor 145 Gallente Federation Interceptors Fast Target Locking Time 3 Atron Class 3.45 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship. 1 4 950000 5 425 3 33 Speed and power; you need the first to land a hit, and the second to make it count. CEO Miloise Roden *{{RequiredSkill|Gallente Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} ** {{RequiredSkill|Spaceship Command|III}} 955 mm Magnetometric 11 points 0 50 300 50 20 11202 Ares.jpg Ares 35 m 625 30.5 km 2 23d 22h 40m 30s 3 {{Ship|Taranis}}, {{Ship|Atron}} 22500 5 AU/s 4.54 s
https://wiki.eveuniversity.org/Ares Ares 11202 1.0
Ares

Summary

The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.

The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.

Skills

Recommended skills: (Medium) Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***

Power Grid Management V Capacitor Management IV (important for capacitor stability) Capacitor Systems Operation V (important for capacitor stability) Thermodynamics IV (important for sustained overheating of MWD or Point)

Shield Operation III Shield Management III Shield Upgrades IV

CPU Management IV Propulsion Jamming III Signature Analysis V

Long Range Targeting IV

Mechanics IV Hull Upgrades IV

Jury Rigging III Astronautics Rigging III Electronic Superiority Rigging III

Navigation V High Speed Maneuvering IV (important for capacitor stability) Acceleration Control IV Warp Drive Operation IV

TacticsNo sub-article about Ares roles or piloting tactics. You can write them here.## Notes

In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.

In many languages Ares and Eris'' sound quite similar, and pilots should take care when reporting either ship over voice comms.

Patch History