<b>Caldari Frigate bonuses (per skill level):</b><br>10% bonus to kinetic Light Missile and Rocket damage<br>5% bonus to Light Missile and Rocket Launcher rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Light Missile and Rocket max velocity<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>• Can fit Assault Damage Controls<br>
406.3 GJ
300 m³
Assault Frigate
190
Caldari State
Assault Frigates
5
Merlin Class
3.768
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
The Hawk is an assault frigate specialised in missiles and rockets. It can be fitted with light missiles, but is more often mounted with rockets: its velocity bonus to missiles allows it to fire rockets out to overheated web range.
One of the Hawk's distinguishing features is its layout of 5 mid slots, a feature shared by very few other combat frigates, the Jaguar, Griffin Navy Issue, and Hookbill; this gives it a lot of flexibility for fitting shield tank modules and/or tackling modules.
Skills
Further information about additional or recommended skills to pilot Hawk for a specific or its common role(s) can be written here.
Tactics
No sub-article about Hawk roles or piloting tactics. You can write them here.
Patch History
Notes
The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships.