'''Command Destroyers bonuses (per skill level):'''
<br>2% bonus to Skirmish Command and Information Command Burst effect strength and duration
<br>5% reduction in Micro Jump Field Generator spool up time
'''Precursor Destroyer bonuses (per skill level):'''
<br>30% bonus to Light Entropic Disintegrator optimal range
<br>20% bonus to Light Entropic Disintegrator damage
'''Role Bonus:'''<br>
• Can use one Command Burst module<br>
• Can fit Micro Jump Field Generators<br>
50% reduction in reactivation delay for Defender Launcher
<br>95% reduction in powergrid requirements for Command Bursts
<br>50% reduction in Microwarpdrive signature radius penalty
<br>100% bonus to Remote Armor Repairer range
<br>50% reduced Remote Armor Repairer capacitor need
<br>50% reduced Energy Neutralizer capacitor need
<br>50% reduced Smart Bomb capacitor need
950 GJ
Draugur
360 m³
Destroyer
220
20 m³
Triglavian Collective
Command Destroyers
Can use Command Burst module
Can fit a Micro Jump Field Generator
3
Kikimora Class
2.88
A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.
As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.
''"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use."'' – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle
The Draugur is the Triglavian Command Destroyer, introduced in the Invasion update. Following the Triglavian design principles, it has bonuses to skirmish and information Command Bursts. It is very unlike any other Command Destroyer, in that rather than being either a solo combat tackler or a pure Burst and Jump Field platform, it acts much more like an extremely heavy Kikimora that happens to have an onboard teleporter. As it is a T2 Triglavian hull, it is very expensive for its size, which limits its effective use cases. As a straight combat ship, it is also significantly weaker than the Kikimora, with both less damage and much less range, but it compensates for these weaknesses with hugely improved defenses, meaning it can be used, for example, as either a very heavy and blingy tackle ship which can teleport enemies out of position and potentially solo-kill them, or as a very durable Command Burst platform in an armored Kikimora fleet.
Skills
Further information about additional or recommended skills to pilot the Draugur for a specific or its common role(s) can be written here.
Tactics
You can add tactics here.
Notes
The Draugur was developed by the Minmatar Republic as a retrofit to the Kikimora, specifically to fight against the invading Triglavian ships.
Patch history
The Draugur was introduced in the Invasion Chapter 1 expansion (May 2019), alongside the Nergal and Ikitursa.