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eve-wiki-content/content/ships/interceptors/tech-2/crusader.md

4.3 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
145 4 4 2 48 2
Interceptor
hp_armor hp_shield hp_structure
575 225 525
Crusader Unknown
level skill_id
5 3331
level skill_id
1 12092
11184 455
Amarr Empire Empire /11184.png 2026-04-20T03:21:10.867634 Interceptor eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 30 575 25 35 <b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>10% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br> 100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br> 60% bonus to warp speed and warp acceleration<br> 415 GJ 90 m³ Interceptor 145 Amarr Empire Interceptors Fast Target Locking Time 4 Executioner Class 3.2 Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. <br><br> 0 4 1050000 5 455 2 48 As swift as the judgement of the righteous. CEO Tarai Nakid *{{RequiredSkill|Amarr Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Interceptors|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Evasive Maneuvering|V}} *** {{RequiredSkill|Navigation|II}} 975 mm RADAR 10 points 0 60 225 40 20 11184 Crusader.jpg Crusader 32 m 525 25.00 km 2 23d 22h 40m 30s 4 {{Ship|Malediction}},{{Ship|Executioner}} 28100 5 AU/s 4.66 s
https://wiki.eveuniversity.org/Crusader Tech 2 Crusader 11184 1.0
Crusader

Summary

Being the Amarr Combat Interceptor, the Crusader is a fierce ship to many other Frigates thanks to its incredible bonuses. Flown mostly as a Scram-kiter, the Crusader has the ability to keep an opponent at range, thanks to its raw speed, and plink away at the enemy's eHP with T2 Scorch ammo, or come in, orbit closely and fry them with IN Multifrequency or IN Gamma with little to no tracking problems.

The Crusader is an excellent ship to fly, for those wishing to take a step up from a Pulse Imperial Navy Slicer or a Pulse Executioner.

Skills

Further information about additional or recommended skills to pilot Crusader for a specific or its common role(s) can be written here.

Tactics

No sub-article about Crusader roles or piloting tactics. You can write them here.

Patch History

Notes

You can write additional notes for Crusader here.