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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
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Battleship
hp_armor hp_shield hp_structure
6600 7150 6600
Typhoon Unknown
level skill_id
1 3337
644 130
Minmatar Republic Empire /644.png 2026-04-20T03:47:36.444370 Battleship eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
60 10 6600 25 35 100 Mbit/sec <b>Minmatar Battleship bonuses (per skill level):</b><br> 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire<br> 7.5% bonus to Cruise Missile and Torpedo explosion velocity<br> '''Role Bonus:'''<br> 100% bonus to Shield Extender hitpoints<br> 50% bonus to Armor Plate hitpoints<br> 5% Additional bonus to Reinforced Bulkhead hitpoints 5,400 GJ 780 m³ Battleship 640 125 m³ Minmatar Republic Standard Battleships High Amount of High Slots High Amount of Low Slots 7 Typhoon Class 0.11 Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. 6 7 100600000 7 130 5 12500 We cannot be limited to a single path, nor a single doctrine. CEO Egbendik Skegnagennvallur *{{RequiredSkill|Minmatar Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Minmatar Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Minmatar Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Minmatar Destroyer|III}} ***** {{RequiredSkill|Minmatar Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} 150 mm LADAR 19 points 0 50 7150 40 20 644 Typhoon.jpg Typhoon 330 m 6600 82.50 km 3d 20h 55m 10s 6 {{Ship|Panther}},<br> {{Ship|Typhoon Fleet Issue}} 414000 3 AU/s 15.34 s
https://wiki.eveuniversity.org/Typhoon Tech 1 Typhoon 644 1.0
Typhoon

Summary

The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.

The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoons good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor.

In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.

The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.

Skills

As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.

Notes

Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.

Patch History

See Also

Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options)