| 50 |
60 |
750 |
43.75 |
35 |
|
<b>Interdictors bonuses (per skill level):</b><br>
4% bonus to all armor resistances<br>
10% reduction in Microwarpdrive signature radius penalty<br>
'''Amarr Destroyer bonuses (per skill level):'''<br>
15% bonus to armor hitpoints<br>
5% bonus to Light Missile launcher and Rocket launcher rate of fire<br>
'''Role Bonus:'''<br>
• Can fit Interdiction Sphere Launcher<br>
25% bonus to warp speed and warp acceleration |
750 GJ |
380 m³ |
Interdictor |
270 |
|
|
Amarr Empire |
Interdictors |
High Amount of High Slots |
8 |
Coercer Class |
3.6 |
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. |
7 |
3 |
1300000 |
7 |
310 |
3 |
70 |
Let none move against you. |
Royal Heir Farokh Khanid |
* {{RequiredSkill|Amarr Destroyer|V}}
** {{RequiredSkill|Amarr Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interdictors|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Graviton Physics|I}}
*** {{RequiredSkill|Science|V}}
*** {{RequiredSkill|Power Grid Management|V}}
** {{RequiredSkill|Propulsion Jamming|V}}
*** {{RequiredSkill|CPU Management|III}}
*** {{RequiredSkill|Navigation|II}} |
525 mm |
RADAR |
12 points |
0 |
75 |
625 |
55 |
20 |
22452 |
Heretic.jpg |
Heretic |
75 m |
750 |
50.00 km |
2 |
43d 4h 12m 20s |
4 |
{{Ship|Coercer}}, {{Ship|Coercer Navy Issue}} |
47000 |
4.5 AU/s |
6.49 s |