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eve-wiki-content/content/ships/cruisers/tech-2/guardian.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
310 6 5 2 1075 2
Logistics
hp_armor hp_shield hp_structure
2109 1055 2004
Guardian Unknown
level skill_id
5 3335
level skill_id
1 12096
11987 209
Amarr Empire Empire /11987.png 2026-04-21T00:59:46.670975 Logistics Cruiser eve-university
1 armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 80 2109 62.5 35 25 Mbit/sec <b>Amarr Cruiser bonuses (per skill level):</b><br> 150% bonus to Remote Capacitor Transmitter range<br> 20% bonus to Logistic Drone transfer amount<br> 60% bonus to Remote Armor Repairer optimal range and falloff<br> <b>Logistics Cruiser bonuses (per skill level):</b><br> 15% reduction in Remote Capacitor Transmitter activation cost<br> 15% reduction in Remote Armor Repairer activation cost<br> 7.5% bonus to Armor Plate hitpoints<br> <b>Role Bonus:</b><br> 65% reduction in Remote Armor Repairer powergrid requirement<br> 50% reduction in Remote Capacitor Transmitter powergrid requirement 2,250 GJ 465 m³ Logistics Cruiser 310 25 m³ extrahold= Amarr Empire Logistics Cruisers 6 Augoror Class 0.61 The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory. 0 5 11980000 10 209 2 1075 The power to harness the Good and punish the Evil. The Scriptures, Book I 1:14 * {{RequiredSkill|Amarr Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Logistics Cruisers|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Signature Analysis|V}} *** {{RequiredSkill|CPU Management|I}} ** {{RequiredSkill|Long Range Targeting|V}} *** {{RequiredSkill|CPU Management|II}} 385 mm RADAR 19 points 0 87.5 1055 70 20 11987 Guardian.jpg Guardian 70 m 2004 65 km 2 48d 9h 37m 10s 3 {{Ship|Augoror Navy Issue}}, {{Ship|Augoror}} 115000 4.0 AU/s 10.13 s
https://wiki.eveuniversity.org/Guardian Tech 2 Guardian 11987 1.0
Guardian

Summary

The Guardian is an advanced logistics ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone.

The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor.

Skills

Like most T2 ships, it is highly recommended to have Logistics Cruisers IV in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps. Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares.

Other skills that should be considered required would be the ability to fit a T2 armor tank with compensation skills at 3 or 4, Capacitor Systems Operation IV and Capacitor Management IV, as well as Remote Armor Repair Systems IV. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and Advanced Target Management III are highly recommended, but not required to fly the ship.

Tactics

No sub-article about Guardian roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Guardian here. ## Patch history