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eve-wiki-content/content/ships/heavy-assault-cruisers/tech-2/zealot.md

5.4 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
340 5 7 3 1180 2
Heavy Assault Cruiser
hp_armor hp_shield hp_structure
2250 980 1670
Zealot Unknown
level skill_id
5 3335
level skill_id
1 16591
12003 210
Amarr Empire Empire /12003.png 2026-04-20T03:51:08.936014 Heavy Assault Cruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
50 80 2250 62.5 35 25 Mbit/sec <b>Heavy Assault Cruisers bonuses (per skill level):</b><br> 10% bonus to Medium Energy Turret optimal range<br> 5% bonus to Medium Energy Turret damage<br> '''Amarr Cruiser bonuses (per skill level):'''<br> 10% reduction in Medium Energy Turret activation cost<br> 7.5% bonus to Medium Energy Turret damage<br> '''Role Bonus:'''<br> 50% reduction in Microwarpdrive signature radius penalty<br> • Can fit Assault Damage Controls 1,500 GJ 440 m³ Heavy Assault Cruiser 340 50 m³ Amarr Empire Heavy Assault Cruisers High Amount of Low Slots 5 Omen Class 0.553 The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Imperial Navy. Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. 0 7 12580000 6 210 3 1180 Timid minds will not reclaim that which is rightfully ours. CEO Arer Bazargal * {{RequiredSkill|Amarr Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Heavy Assault Cruisers|I}} ** {{RequiredSkill|Energy Grid Upgrades|V}} *** {{RequiredSkill|Power Grid Management|II}} *** {{RequiredSkill|Science|I}} ** {{RequiredSkill|Weapon Upgrades|V}} *** {{RequiredSkill|Gunnery|II}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Capacitor Management|IV}} *** {{RequiredSkill|Power Grid Management|III}} 306 mm RADAR 21 points 0 87.5 980 70 20 12003 Zealot.jpg Zealot 125 m 1670 60 km 2 63d 9h 37m 40s 5 {{Ship|Omen Navy Issue}},{{Ship|Omen}} 118000 4.0 AU/s 9.64 s
https://wiki.eveuniversity.org/Zealot Tech 2 Zealot 12003 1.0
Zealot

Summary

The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.

The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.

Skills

Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.

Notes

The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.

Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting. If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.

Useful footage of experienced Zealot piloting can be seen on Eve is Easy - Armor Zealot (Solo) (December 2012).

Patch history