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eve-wiki-content/content/ships/capitals/tech-2/hubris.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
850 6 8 4 750000 2
Lancer Dreadnought
hp_armor hp_shield hp_structure
115000 85000 120000
Hubris Unknown
level skill_id
4 20533
level skill_id
1 77738
level skill_id
5 20531
77281 75
Gallente Federation Empire /77281.png 2026-04-21T01:01:21.819386 Dreadnought eve-university
armorem armorexp armorhp armorkin armortherm bonuses capacitor cargohold class cpu externallinks extrahold extrahold2 extrahold2type extrahold3 extrahold3type extrahold4 extrahold4type extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills rigs_count scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 10 115000 51.25 43.13 <b>Gallente Dreadnought bonuses (per skill level):</b><br> 5% bonus to Capital Hybrid Turret rate of fire<br> 5% reduction in Armor Repairer Cycle Time <br> 5% bonus to all hull resistances<br> <b>Lancer Dreadnought bonuses (per skill level):</b><br> 10% Bonus to Disruptive Lance damage<br> 20% Bonus to Disruptive Lance maximum range<br> <b>Role Bonus:</b><br> • Can fit a Siege module<br> • Can fit a Disruptor Lance<br> • 5x penalty to Entosis Link duration 64,500 GJ 3,300 {{m3}} Dreadnought 850 20,000 {{m3}} 1,000,000 {{m3}} Ship Maintenance Bay 10,000 {{m3}} Fleet Hangar Fuel Gallente Federation Lancer Dreadnoughts High Amount of Low Slots <!-- Overrides: Only to be used when automatic results are incorrect. Otherwise delete them. --> 6 Moros Class 0.045 ''”You, my friends, are the beating heart of this great Federations industrial and military might. Without you, there would be no ships for our navy of liberation and security to wield as the instruments of Gallente freedom and ultimate peace under democratic rule. My friends, I congratulate you on your hard work to date and look forward to that which is to come!“''<br>  – ''Former President Jacus Roden in speech to Roden Shipyards workers, May YC125'' While the reach of the Federation Navy is popularly supposed to be based heavily on the use of drones and automation, the true power of the Federations military has long rested on one of the most powerful capital ship fleets in existence. Drones and automation are leveraged on this mighty foundation, enabling it to function and project power rapidly and precisely. To this end, the heavy-industrial powerhouse of Roden Shipyards put forward designs for an advanced dreadnought using new lance technology. Alongside an armament of hybrid turrets, the Hubris-class Lancer Dreadnought is equipped to use the new “Disruptive Lance” weaponry, a capability rumored to have been developed with the assistance of Jacus Rodens peerless industrial espionage organization. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors. 8 1250000000 7 75 4 750000 Achieving ultimate peace requires ultimate force. President Jacus Roden * {{RequiredSkill|Lancer Dreadnoughts|I}} ** To follow 2 85 mm Magnetrometric 44 0 50 85000 55 30 77281 Hubris 12,100 m 120000 105 km 2 3 {{Ship|Moros}}, {{Ship|Moros Navy Issue}}, {{Ship|Vehement}} 175500003 1.50 AU/s 77.98 s
https://wiki.eveuniversity.org/Hubris Tech 2 Hubris 77281 1.0
Hubris

Summary

TBA

Skills

Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.

Tactics

No sub-article about roles or piloting tactics. You can write them here.

Notes

''You can add notes about here. ## Patch history