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eve-wiki-content/content/ships/destroyers/faction/coercer-navy-issue.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
172 7 4 2 73 3
Destroyer
hp_armor hp_shield hp_structure
1350 1050 1200
Coercer Navy Issue Unknown
level skill_id
2 33091
73789 260
Amarr Empire Empire /73789.png 2026-04-20T03:19:59.283719 Destroyer eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 1350 25 35 '''Amarr Destroyer bonuses (per skill level):'''<br> 7.5% bonus to armor hitpoints<br> 7.5% bonus to Small Energy Turret damage<br> 10% reduction in Small Energy Turret and Energy Neutralizer activation cost<br> 10% bonus to Energy Neutralizer strength<br> '''Role Bonus:'''<br> 50% bonus to Small Energy Turret optimal range and falloff 700 GJ 375 m³ Destroyer 172 Amarr Empire Faction Destroyers High Amount of High Slots 7 Coercer Class 2.78 Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible. 0 4 1650000 7 260 2 73 Put their weaknesses into the service of our strengths. Praeceptor Cephus Zafir *{{RequiredSkill|Amarr Destroyer|II}} ** {{RequiredSkill|Amarr Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}} 475 mm RADAR 11 points 0 50 1050 40 20 73789 Coercer Navy Issue.jpg Coercer Navy Issue 65 m 1200 34 km F <!--9h 18m 20s--> 6 {{Ship|Coercer}}, {{Ship|Heretic}} 47000 4.5 AU/s 6.36 s
https://wiki.eveuniversity.org/Coercer Navy Issue Faction Coercer Navy Issue 73789 1.0
Coercer Navy Issue

Summary

The Coercer Navy Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP. The Coercer Navy Issue sets itself apart from the T1 Coercer with new bonuses to armor hitpoints and energy neutralizers.

Skills

Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.

Tactics

No sub-article about roles or piloting tactics. You can write them here.

Notes

You can add notes about here. ## Patch History