| 50 |
10 |
500 |
25 |
55 |
|
<b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Caldari Frigate bonuses (per skill level):</b><br>
20% bonus to Afterburner velocity bonus<br>
<b>Amarr Frigate bonuses (per skill level):</b><br>
7.5% bonus to Small Energy Turret tracking speed<br>
<b>Role Bonus:</b><br>250% bonus to Small Energy Turret damage<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>
100% bonus to Interdiction Nullifier duration |
450 GJ |
150 m³ |
Interceptor |
180 |
|
|
Sansha's Nation |
Special Edition Interceptors |
Fast Target Locking Time |
3 |
Imp Class |
3.3 |
The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use. |
|
4 |
900000 |
6 |
450 |
4 |
50 |
Submission is the only path to survival. |
Koratama Akkaga |
* {{RequiredSkill|Caldari Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Amarr Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}} |
2 |
800 mm |
Radar |
15 points |
0 |
50 |
1000 |
40 |
30 |
35779 |
Imp.jpg |
Imp |
35 m |
500 |
40 km |
F |
17h 55m 0s |
2 |
28600 |
8 AU/s |
4.1 s |