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eve-wiki-content/content/ships/frigates/faction/cruor.md

5.3 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
150 4 4 3 57 3
Frigate
hp_armor hp_shield hp_structure
740 480 580
Cruor Unknown
level skill_id
3 3331
level skill_id
3 3329
17926 340
Blood Raiders Pirate /17926.png 2026-04-21T00:55:01.956826 Frigate eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 740 25 35 10 Mbit/sec <b>Minmatar Frigate bonuses (per skill level):</b><br> 20% bonus to Stasis Webifier range<br> '''Amarr Frigate bonuses (per skill level):'''<br> 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br> 10% bonus to Energy Nosferatu and Energy Neutralizer fallof range<br> '''Role Bonus:'''<br> 125% bonus to Small Energy Turret damage<br> • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 470 GJ 135 m³ Frigate 150 10{{m3}} Blood Raiders Pirate Faction Frigates 4 Cruor Class 3.4 Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. 0 4 1003000 6 340 3 57 Strength belongs to those strong enough to claim it. Sanicanonical Scriptures, Book of Redemption 11:5 * {{RequiredSkill|Amarr Frigate|III}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Minmatar Frigate|III}} ** {{RequiredSkill|Spaceship Command|I}} 760 mm RADAR 12 points 0 50 480 40 20 17926 Cruor.jpg Cruor 35 m 580 33 km F 17h 55m 0s 2 28600 5 AU/s 4.73 s
https://wiki.eveuniversity.org/Cruor Faction Cruor 17926 1.0
Cruor

Summary

The Cruor combines the Minmatar love of webs with the Amarr love of neuts with its bonuses. It is almost always armor fit so that the mid slots can be split between prop/tackle/web. Note that the neut bonus is to neut amount and not neut range, so you will still have to close to within 6km or so of your target to be effective. Once you get within neut range, however, any small ship should be quickly relieved of its cap, shutting off tackle mods, some guns, and any active repair/hardeners. With the rebalance changes in the Kronus patch removing the draining restrictions from vampire modules, they have become more popular than neuts in PvP fits. Because neuts drain more total capacitor energy than vampire modules however, neuts remain situationally useful.

Skills

Amarr Frigate mult=yes to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill. Minmatar Frigate mult=yes to at least IV to take advantage of the Cruor's large 20% bonus to the range of stasis webifiers that comes with every extra level in the skill. With the expense of the Cruor it is highly recommended to have T2 Tank (generally Armor rather than Shields) and T2 Small Energy Turret with supporting Gunnery skills. Prerequisite skills: Capacitor Emission Systems mult=yes is the prerequisite skill for Neutralizers (commonly referred to as Neuts) and Energy Vampires (commonly referred to as NOS). It's also the only skill that directly impacts the effectiveness of capacitor warfare modules (although it only affects neuts). Capacitor Management mult=yes and Capacitor Systems Operation mult=yes give better management of your own cap allowing you to be more effective at eliminating your opponents. Propulsion Jamming will aid cap stability when using stasis webifiers, allowing pilots greater freedom when fitting.

Tactics

No sub-article about Cruor roles or piloting tactics. You can write them here.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see Capacitor warfare. ## Patch History