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eve-wiki-content/content/ships/frigates/faction/garmur.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
178 3 3 4 38 3
Frigate
hp_armor hp_shield hp_structure
590 680 560
Garmur Unknown
level skill_id
3 3330
level skill_id
3 3328
33816 415
Mordu's Legion Other /33816.png 2026-04-21T00:59:01.649999 Frigate eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 10 590 25 45 <b>Gallente Frigate bonuses (per skill level):</b><br> 10% bonus to warp scrambler and warp disruptor maximum range<br> '''Caldari Frigate bonuses (per skill level):'''<br> 25% bonus to missile damage<br> '''Role Bonus:'''<br> 200% bonus to missile velocity<br> 50% penalty to missile flight time 400 GJ 130 m³ Frigate 178 Mordu's Legion Pirate Faction Frigates Fast Locking Time 3 Garmur Class 3.2 In YC 116, Mordus Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordus Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines. The Garmur takes up the small craft spot in the Legions new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities. 3 3 987000 5 415 4 38 Control is the first step towards mastery. Muryia Mordu * {{RequiredSkill|Caldari Frigate|III}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Gallente Frigate|III}} ** {{RequiredSkill|Spaceship Command|I}} 650 mm Gravimetric 13 points 0 50 680 40 20 33816 Garmur.jpg Garmur 32 m 560 28 km F 17h 55m 0s 0 27289 5 AU/s 4.38 s
https://wiki.eveuniversity.org/Garmur Faction Garmur 33816 1.0
Garmur

Summary

The Garmur is the Mordu's Legion frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.

The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the Keres as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice faction warfare complexes.

Skills

The Garmur's per-level bonuses attached to Caldari Frigate and Gallente Frigate are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.

Strong support skills in the Navigation category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.

Tactics

Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.

The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the Caracal fitted with Rapid Light Missile Launchers, present a danger.

The Garmur synergizes very well in a gang with long-ranged webs from, for example, a Hyena, which can hold down otherwise fast targets.

Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km beyond the Garmur's base targeting range before overheating, and faction equipment will reach further.

Notes

You can write additional notes for Garmur here.