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eve-wiki-content/content/ships/exhumers/tech-2/hulk.md

6.1 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
310 2 3 4 110 2
Exhumer
hp_armor hp_shield hp_structure
3000 4500 4500
Hulk Unknown
level skill_id
1 22551
level skill_id
5 17940
22544 160
Outer Ring Excavations Independent /22544.png 2026-04-20T03:27:47.494311 Exhumer eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
60 10 3000 25 35 50 Mbit/sec <b>Mining Barge bonuses (per skill level):</b><br> 3% bonus in Strip Miner yield<br> 6% bonus to Strip Miner and Ice Harvester range<br> 3% reduction Ice and Gas Harvester duration<br >'''Exhumers bonuses (per skill level):'''<br> 4% bonus to all shield resistances<br> 6% bonus to Strip Miner yield<br> 3% reduction in Strip Miner and Gas Harvester duration<br> 4% reduction in Ice Harvester duration<br> '''Role Bonus:'''<br> 25% reduction in Strip Miner and Ice Harvester activation cost<br> 30% reduction in Ice and Gas Harvester duration<br> 15% reduction in Strip Miner Duration<br> 625 GJ 350 m³ Exhumer 310 50 m³ 11,500 m³ Mining Outer Ring Excavations Exhumers 2 Covetor Class 0.6 The exhumer is the second generation of mining vessels created by '''ORE'''. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. 0 3 15000000 8 160 4 110 Efficiency is what separates an amateur from an entrepreneur. Outer Ring Prospecting CEO Obelen Cune * {{RequiredSkill|Exhumers|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Industry|V}} ** {{RequiredSkill|Astrogeology|V}} *** {{RequiredSkill|Science|IV}} *** {{RequiredSkill|Mining|IV}} * {{RequiredSkill|Mining Barge|V}} ** {{RequiredSkill|Astrogeology|III}} *** {{RequiredSkill|Science|IV}} *** {{RequiredSkill|Mining|IV}} ** {{RequiredSkill|Industry|V}} ** {{RequiredSkill|Mining Frigate|III}} *** {{RequiredSkill|Spaceship Command|I}} 660 mm Magnetometric 13 points 0 50 4500 40 20 22544 Hulk.jpg Hulk 200 m 4500 55 km 2 50d 22h 47m 10s 0 {{Ship|Covetor}} 150000 3.5 AU/s 12.48 s
https://wiki.eveuniversity.org/Hulk Tech 2 Hulk 22544 1.0
Hulk

Summary

The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats.

Skills

Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.

Tactics

Due to how vulnerable and cumbersome the exhumers are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Hulk packaged in a hauler, which raises less (albeit still some) suspicion. A Badger, even at base skills, has a capacity of 3,900, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them. #

Travel Fit

The , like its T1 cousin the , has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste especially if you are travelling far from stations with repair services.

Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.

Notes

You can write additional notes for Hulk here. ## Patch History