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eve-wiki-content/content/ships/cruisers/faction/omen-navy-issue.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
335 5 7 3 960 3
Cruiser
hp_armor hp_shield hp_structure
2550 1800 2250
Omen Navy Issue Unknown
level skill_id
2 3335
17709 265
Amarr Empire Empire /17709.png 2026-04-20T03:36:45.715065 Cruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 2550 25 35 50 Mbit/sec <b>Amarr Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Energy Turret damage<br>10% bonus to Medium Energy Turret optimal range<br> 1,650 GJ 400 m³ Cruiser 335 50 m³ Amarr Empire Faction Cruisers High Amount of Low Slots 5 Omen Class 0.43 The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet. 0 7 10850000 7 265 3 960 A crystal lens filled with holy light, what could be more righteous? Captain Marshal Sirdan xer Qosh *{{RequiredSkill|Amarr Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Amarr Destroyer|III}} *** {{RequiredSkill|Amarr Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} 320 mm RADAR 17 points 0 50 1800 40 20 17709 Omen Navy Issue.jpg Omen Navy Issue 100 m 2250 57.50 km F 22h 29m 40s 4 {{Ship|Zealot}},{{Ship|Omen}} 101000 4 AU/s 6.47 s
https://wiki.eveuniversity.org/Omen Navy Issue Faction Omen Navy Issue 17709 1.0
Omen Navy Issue

Summary

The Omen Navy Issue is very similar in purpose to the Zealot and arguably possesses the best turret based projection of any non-pirate T1 cruiser. With bonuses towards turret damage and optimal range, the Omen Navy Issue is essentially an oversized Imperial Navy Slicer; with Scorch loaded this ship can easy hit ships hard at range due to a whopping 35km optimal with good skills. The Omen Navy Issue also has a 50m3 drone bay and bandwidth. While a full flight of medium drones may increase its DPS against cruisers, the dronebay is not big enough to carry a separate flight of light drones and, combined with a relatively small tank for an armor tanked ship, leaves this ship vulnerable to smaller frigates.

Skills

Further information about additional or recommended skills to pilot Omen Navy Issue for a specific or its common role(s) can be written here.

Tactics

In a T1 armor cruiser fleet, you are going to be the primary ranged damage dealer, with great dps projection at range relative to other T1 armor cruisers. Try to maintain range: once scrambled and webbed, the weak tank of the Omen Navy Issue makes it unlikely you will survive.

As a support ship to an armor HAC fleet, your job will depend on the situation. In most situations it would be a good idea to put your guns on the primary target while letting your drones take out enemy drones or other small ships. You may be called to use your guns and drones on small ships to get tackle off, or even put drones on primary and guns on small ships.

The mid slots are relatively flexible, however, a point is by far the most common choice. A damp is uncommon but can be a solid choice if your fleet has plenty of tacklers.

The weak capacitor of the Omen Navy Issue normally makes a cap booster necessary

Patch History

Notes

You can write additional notes for Omen Navy Issue here.