<b>Minmatar Cruiser bonuses (per skill level):</b><br>
20% bonus to Stasis Webifier range<br>
'''Amarr Cruiser bonuses (per skill level):'''<br>
15% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>
10% bonus to Energy Nosferatu and Energy Neutralizer fallof range<br>
'''Role Bonus:'''<br>
125% bonus to Medium Energy Turret damage<br>
• Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
1,850 GJ
430 m³
Cruiser
350
50{{m3}}
Blood Raiders
Pirate Faction Cruisers
5
Ashimmu Class
0.55
In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon.
0
6
11010000
7
215
4
1300
Rejoice, o chosen of God
For our blood fills this Valley of Death
The Ashimmu suffers from much the same problems as the Cruor although at least it can fit the essential 4 modules to makes its design work: propulsion, tackle, web and cap booster. The problem arises however that you can't tank it enough to make the resulting tank acceptable, but you also can't tank it enough to make the resulting tank respectable.
Skills
Further information about additional or recommended skills to pilot Ashimmu for a specific or its common role(s) can be written here.
Tactics
The Ashimmu is much cheaper than a neuting Legion and has a better Neuting/Mass ratio except for the eight neut version of the Legion with perfect skills. Its energy vampire bonus also makes it the perfect ship for webbing in w-space capital escalations.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see Capacitor warfare.
## Patch History