| 50 |
80 |
5300 |
62.5 |
35 |
25 Mbit/sec |
<b>Command Ships bonuses (per skill level):</b><br>
20% bonus to Medium Energy Turret damage<br>
4% bonus to Armored Command and Information Command burst strength and duration<br>
<b>Amarr Battlecruiser bonuses (per skill level):</b><br>
10% reduction in Medium Energy Turret activation cost<br>
4% bonus to all armor resistances<br>
<b>Role Bonus:</b><br>
• Can use 2 Command Burst modules<br>
50% bonus to Command Burst area of effect range |
3,375 GJ |
375 m³ |
Command Ship |
420 |
25 m³ |
|
Amarr Empire |
|
Command Ships |
High Amount of High Slots |
High Amount of Low Slots |
Can use Command Burst module |
7 |
Harbinger Class |
0.71 |
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. |
0 |
7 |
12300000 |
7 |
158 |
3 |
1550 |
Our Lord smiles upon the world. Where the Emperor rules in his name Leading his people to glory untold. |
The Scriptures. Prophrt Anoyia 17:21 |
* {{RequiredSkill|Amarr Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Amarr Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Amarr Destroyer|III}}
**** {{RequiredSkill|Amarr Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Command Ships|I}}
** {{RequiredSkill|Command Burst Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}} |
252 mm |
RADAR |
21 points |
0 |
87.5 |
2900 |
70 |
20 |
22448 |
Absolution.jpg |
Absolution |
265 m |
4600 |
75.00 km |
2 |
104d 20h 51m 23s ? |
5 |
{{Ship|Harbinger Navy Issue}}, {{Ship|Harbinger}} |
234000 |
3.5 AU/s |
12.11 s |
|