Files
eve-wiki-content/content/ships/combat-battlecruisers/faction/ferox-navy-issue.md

5.6 KiB
Raw Blame History

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
515 7 4 7 1150 3
Combat Battlecruiser
hp_armor hp_shield hp_structure
5250 7875 6000
Ferox Navy Issue Unknown
level skill_id
2 33096
72812 170
Caldari State Empire /72812.png 2026-04-20T03:25:00.420648 Combat Battlecruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 10 5250 25 45 25 Mbit/sec '''Caldari Battlecruiser bonuses (per skill level):'''<br> 7.5% bonus to Medium Hybrid Turret damage<br> 5% bonus to Medium Hybrid Turret tracking speed<br> 7.5% bonus to Shield Booster activation cost<br> 10% reduction in Shield Booster power and CPU requirements<br> '''Role Bonus:'''<br> • Can use one Command Burst module<br> 50% bonus to Command Burst area of effect range<br> 25% bonus to Medium Hybrid Turret optimal range and falloff 2,900 GJ 475 m³ Combat Battlecruiser 515 25{{m3}} Caldari State Faction Battlecruisers Can use Command Burst module High amount of High Slots 7 Ferox Class 0.69 While the Ferox had long been a key ship in Caldari Navy fleets, new ambush tactics were beginning to expose weaknesses in the standard doctrines. The navy needed a ship capable of withstanding a surprise assault from multiple vessels, with firepower to match. This time, the Caldari weren't designing an elegant hunter that could kill at range they needed a monster with heavy defenses and claws sharp enough to fend off closing attackers. With advanced hybrid tracking systems and highly classified shield energy injection systems, the Ferox Navy Issue is capable of reducing entire squadrons to smoking wreckage single-handedly. This great beast fears not the buzzing of flies. 0 4 14250000 8 170 7 1150 The Three S's of Success: Shields, Shields, Shields. Caldari Military saying * {{RequiredSkill|Caldari Battlecruiser|I}} ** {{RequiredSkill|Caldari Cruiser|III}} *** {{RequiredSkill|Caldari Destroyer|III}} **** {{RequiredSkill|Caldari Frigate|III}} ***** {{RequiredSkill|Spaceship Command|I}} *** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Spaceship Command|III}} 195 mm Gravimetric 20 points 0 50 7875 40 20 72812 Ferox Navy Issue 325 m 6000 60 km F 1d 21h 16m 40s 6 {{Ship|Ferox}}, {{Ship|Vulture}} 252000 3.5 AU/s 13.63 s
https://wiki.eveuniversity.org/Ferox Navy Issue Faction Ferox Navy Issue 72812 1.0
Ferox Navy Issue

Summary

The Ferox Navy Issue is an interesting navy-issue rework of the regular Ferox. In stark contrast to its t1 sibling, which has a long history of being the backbone of fleets, the Ferox Navy Issue is built more towards being a heavily-shielded blaster brawler, like its armored cousin the Brutix Navy Issue. With its active tank bonus and hybrid turret damage/tracking bonus, a Ferox Navy Issue can unleash devastating damage onto targets big and small while still being able to absorb plenty of enemy fire.

On top of that, it still reaps the bonuses from being a Navy Issue hull, having one more mid slot, more EHP, and better fitting room.

Skills

Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.

Tactics

The Navy Ferox is perhaps the best-suited navy battlecruiser for mission running and anomaly ratting. With a good fit this monster can tank 400+ EHP/sec and deal 800 DPS with blasters at respectable ranges with good tracking. The Ferox Navy is rather slow, but the battlecruiser range bonus helps alleviate problems with range. This ship can also field a full flight of light drones to deal with frigates, and has plenty of midslots left over for application mods. The utility hislot is most commonly filled with a shield command burst with the active shielding charge to push the shield boosting envelope to its limit. There are two ways to tank the Ferox Navy. The first is the conventional 1 x-large shield booster with supporting shield boost amplifiers. The second more unconventional way is to fit 2 x-large ancillary shield boosters and run them one at a time, tanking with one while reloading the other. This ancillary configuration also allows for using both boosters at once for quick, short term burst tank in case of emergency and eliminates the need for shield boost amplifiers.

Notes

You can add notes about here. ## Patch History