| 60 |
10 |
1125 |
25 |
35 |
|
'''Minmatar Destroyer bonuses (per skill level):'''<br>
5% bonus to Small Projectile Turret damage<br>
5% bonus to Small Projectile Turret rate of fire<br>
15% reduction in Microwarpdrive signature radius penalty<br>
'''Role Bonus:'''<br>
50% bonus to Small Projectile Turret optimal range and falloff<br> |
550 GJ |
400 m³ |
Destroyer |
177 |
|
|
|
|
Minmatar Republic |
|
Faction Destroyers |
High amount of High Slots |
|
|
|
7 |
Thrasher Class |
2.75 |
The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers. |
1 |
3 |
1600000 |
6 |
293 |
3 |
62 |
Faith is for those who cannot prove their convictions hold true. |
Hetman General Kanth Filmir |
*{{RequiredSkill|Minmatar Destroyer|II}}
** {{RequiredSkill|Minmatar Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}} |
550 mm |
LADAR |
10 points |
0 |
50 |
1200 |
40 |
20 |
73794 |
Thrasher Fleet Issue.jpg |
Thrasher Fleet Issue |
56 m |
1125 |
30 km |
F |
<!--9h 18m 20s--> |
6 |
{{Ship|Thrasher}}, {{Ship|Sabre}} |
43000 |
4.5 AU/s |
6.21 |
|