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eve-wiki-content/content/ships/force-recon-ships/tech-2/rapier.md

5.3 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
480 4 4 6 750 2
Force Recon Ship
hp_armor hp_shield hp_structure
1075 1480 850
Rapier Unknown
level skill_id
5 3333
level skill_id
1 22761
11963 230
Minmatar Republic Empire /11963.png 2026-04-20T03:40:36.816089 Force Recon Ship eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills rigs_calibration rigs_count rigs_size scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
85 10 1075 25 59.375 40 Mbit/sec <b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to missile damage<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>20% reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>• Cloak reactivation delay reduced to 5 seconds<br> 1,180 GJ 315 m³ Force Recon Ship 480 40 m³ Minmatar Republic Recon Ships Can Use Covert Ops Cloak 4 Bellicose Class 0.59 Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. 3 4 11040000 8 230 6 750 Liberation was won in Pator's light, but it is secured in the shadows he casts. Head of RSS Adrand Allsvert *{{RequiredSkill|Minmatar Cruiser|V}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Recon Ships|I}} ** {{RequiredSkill|Cloaking|IV}} *** {{RequiredSkill|CPU Management|IV}} ** {{RequiredSkill|Signature Analysis|V}} *** {{RequiredSkill|CPU Management|I}} ** {{RequiredSkill|Spaceship Command|V}} ** {{RequiredSkill|Electronics Upgrades|V}} *** {{RequiredSkill|CPU Management|II}} *** {{RequiredSkill|Power Grid Management|II}} 400 2 Medium 242 mm LADAR 24 points 62.5 50 1480 40 50 11963 Rapier.jpg Rapier 125 m 850 90 km 2 61d 11h 23m 20s 1 {{Ship|Huginn}},{{Ship|Bellicose}} 85000 4.0 AU/s 9.03 s
https://wiki.eveuniversity.org/Rapier Tech 2 Rapier 11963 1.0
Rapier

Summary

The Rapier is the Minmatar Force Recon Ship. It can fit a covert ops cloak, and warp while cloaked. It can use both covert ops cynos and normal ("hard") cynos. It shares a web range bonus and a (little-used) target-painting bonus with the Huginn.

The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in stealth bombers and black ops battleships. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat.

Skills

As a mid-sized Tech 2 ship, the Rapier deserves strong fitting skills and support skills. Recon Ships should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting.

Tactics

The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs.

Notes

You can write additional notes for Rapier here. ## Patch history