7.8 KiB
esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
| esi_data | faction | faction_group | image | last_updated | ship_class | source | source_stats | source_url | tech_level | title | type_id | validation_score | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gallente Federation | Empire | /633.png | 2026-04-21T00:52:24.598892 | Cruiser | eve-university |
|
https://wiki.eveuniversity.org/Celestis | Tech 1 | Celestis | 633 | 1.0 |
Summary
Skills
Jury Rigging III and Electronic Superiority Rigging I will also let you fit the Particle Dispersion Projector rig, which increases the optimal range of your damps. Letting you stand off even further from the enemy while still landing your damps 100%. This will of course mean you also need Long Range Targeting V in addition to fitting a Signal Amplifier - which requires Electronics Upgrades Getting this to V means you can fit the T2 version, even further increasing your locking range.
CPU Management V is a double must for pursuing the Ewar path and a primary core fitting skill. Get this as soon as possible.
The dedicated (or at least very frequent) Celestis pilot may also wish to train Signal Suppression which increases the effectiveness of scan resolution and target dampening by 5% per level. Coupled with the Inverted Signal Field Projector series of Electronic Superiority rigs (another 5% added effectiveness of fitted damps), this can potentially reduce the targeted ship's scan resolution or targeting range to the point of complete ineffectiveness.
Tactics
The Celestis is somewhat of an easier ship to fly than the Blackbird. You don't miss on your damps unless you are out of range. The ship doesn't particularly need a lot of compromises with the balanced slot layout and increased lows relative to other T1 EWAR cruisers like the Blackbird or Bellicose. You have good tank and lots of damps, while also being flexible in fitting for sensor range, sensor resolution if you need fast locks, etc. Pilots with projectile, blaster, and missile skills can fit their favorite weapons without much difficulty.
Some experimentation may let us see whether a kiting Celestis that can fly with a kiting gang could be usable or not, by fitting an active tank in place of armor plates. This seems unlikely, however, since EWAR boats like this one, bonused for range, operate better as solo snipers that utilize a lot of tactical on-grid bookmarks.
The Celestis' solid drone bay capacity and drone bandwidth also afford several tactical options. When engaging kiting gangs, Warrior IIs (due to their enhanced speed relative to other light drones) and ECM drones are recommended. Try to get the medium ECM drones if you can fit them in the drone bay. ECM drones can break the lock of tacklers or other hostiles who manage to get in range of you, and then you can damp their sensor resolution so they are mostly rendered crippled and ineffective.
With its recent prevalent use, the Celestis is one of the first things an enemy FC will look to primary, given its use as anti-logi and possibly breaking/disrupting their reps and cap chains. Therefore, when flying this boat, arrive 'fashionably late'. Let the DPS ships and brick tanks arrive on the field first to draw aggro. If possible, prevent yourself from getting fleet/squad warped with (default= - ) and warp to a fleetmate already in the battle at your optimal range. Once on grid, align to a random celestial, and then begin your damps. If you are so much as target locked ("yellow boxed"), warp out and bounce back to the field from another angle of attack, and repeat. Your are no use to your fleet/FC dead by being targeted and destroyed by the enemy at the first instant of battle.
Do not just limit yourself to targeting logi though; any typical sniper boat, like the Oracle and Tornado will need attention from your damps to allow your gang/fleet to get within range without getting fleetmates destroyed every time the enemy cycles their lasers/artillery. If there are no logi/snipers among the enemy, then let your damps fall on the primary as called by the FC to help curb outgoing enemy DPS/target locks.