<b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
1,500 GJ
480 m³
Cruiser
320
15 m³
Amarr Empire
Faction Cruisers
High Amount of Low Slots
5
Augoror Class
0.48
The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
Skills
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
Patch History
Notes
You can write additional notes for Augoror Navy Issue here.