<b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>7.5% bonus to Small Hybrid Turret tracking speed<br><b>Gallente Frigate bonuses (per skill level):</b><br>15% bonus to Small Hybrid Turret damage<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>
100% bonus to the benefits of overheating Afterburners and Microwarpdrives<br>
60% bonus to warp speed and warp acceleration<br>
355 GJ
92 m³
Interceptor
160
10 m³
Gallente Federation
Interceptors
Fast Target Locking Time
4
Atron Class
3.25
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
0
3
1060000
5
420
3
35
The key to a brief engagement is undeniable force.
The Taranis is a very popular combat interceptor. Its high structure HP means it gets a considerable amount of EHP just by fitting a Damage Control. It has 3 mid slots, so it can field a scram and web to prevent other interceptors from getting away. It has a 10m3 drone bay, unique among interceptors. Taranises are commonly fit with blasters, which along with T2 drones, gives them DPS far higher than other interceptors can manage. On the downside due to its mass it is the slowest and least agile interceptor.
Skills
Required Skills
Gallente Frigate V
Spaceship Command III
Interceptors I
Evasive Maneuvering V
Navigation IIRecommended skills: (Medium)
Interceptors IVIt is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4
Power Grid Management V
Capacitor Management IV (important for capacitor stability)
Capacitor Systems Operation V (important for capacitor stability)
Shield Operation III
Shield Management III
Shield Upgrades IV
CPU Management IV
Propulsion Jamming III
Signature Analysis V
Long Range Targeting IV
Mechanics IV
Hull Upgrades IV
Jury Rigging III
Astronautics Rigging III
Electronic Superiority Rigging III
Navigation V
High Speed Maneuvering IV (important for capacitor stability)
Acceleration Control IV
Evasive Maneuvering V
Warp Drive Operation IV
Thermodynamics IV (important for sustained overheating of MWD or Point)
Tactics
No sub-article about Taranis roles or piloting tactics. You can write them here.
Patch History
Notes
The Taranis is named after an ancient Celtic thunder god.