Files
eve-wiki-content/content/ships/frigates/tech-2/retribution.md

5.6 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
140 5 5 2 62 2
Assault Frigate
hp_armor hp_shield hp_structure
1219 316 1019
Retribution Unknown
level skill_id
5 3331
level skill_id
1 12095
11393 275
Amarr Empire Empire /11393.png 2026-04-21T01:14:44.126109 Assault Frigate eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 80 1219 63 35 <b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Energy Turret optimal range<br>5% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>• Can fit Assault Damage Controls<br> 568.8 GJ 135 m³ Assault Frigate 140 Amarr Empire Assault Frigates 5 Punisher Class 4.128 The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. 0 5 1053900 5 275 2 62 Face the enemy as a solid wall. For faith is your armor. The Scriptures, Amarr Askura 10:3 *{{RequiredSkill|Amarr Frigate|V}} ** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Assault Frigates|I}} ** {{RequiredSkill|Spaceship Command|III}} ** {{RequiredSkill|Power Grid Management|V}} ** {{RequiredSkill|Mechanics|V}} 650 mm RADAR 12 points 0 88 316 70 20 11393 Retribution.jpg Retribution 35 m 1019 40.00 km 2 23d 21h 53m 20s 4 {{Ship|Vengeance}},{{Ship|Punisher}} 28600 5.0 AU/s 6.7 s
https://wiki.eveuniversity.org/Retribution Tech 2 Retribution 11393 1.0
Retribution

Summary

The Retribution is the Amarr laser assault frigate, sibling to the missile-hurling Vengeance. Two laser DPS bonuses and a range bonus mean that it hits very hard for a frigate-sized hull. It lacks the Vengeance's armor resistance bonus, but it can still mount a significant tank, aided by the Assault Damage Control module if an extraordinary resistance burst is necessary. With many low slots, it can be fitted to maximize damage or armor tank, or even for speed and agility. On the other hand its limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It also has a relatively limited cargo hold.

The Retribution finds use in PvE as a small, tough ship which punches above its weight, for use in sites or types of space where larger ships might be more vulnerable or simply cannot enter. In PvP it is an excellent choice for armor-tanked gangs of small ships, especially when supported by remote armor repair logistics ships such as the Deacon, and it can also be flown solo.

Skills

Like any Tech 2 ship, the Retribution benefits from strong support skills and fitting skills. Armor tanking skills and energy turret skills are particularly relevant, and the ship really deserves Tech 2 turrets.

Tactics

In PvE combat, the Retribution normally fits a local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor but can finish sites rapidly by switching between tanking and MWD movement around wrecks, gates &c.

For gang PvP with logistics support, the Retribution needs a moderate armor buffer and strong resistances. Unable to fit all three of propulsion, point/scram, and web, it must rely on fleetmates for help with controlling the enemy, but it will deliver strong DPS. If operating without logistics support, a Retribution can fit local armor repair (usually ancillary) or pure buffer and resists. If flying solo against other small ships, it is also possible to fit nanofiber internal structures in some of the low slots for a surprisingly fast kiting ship. Again, only two mid slots means that the Retribution can never fit full control modules, but when kiting the ship's range bonus for lasers synergizes well with Tech 2 Scorch crystals, which can boost small lasers' optimal range out beyond 15 km with good skills.

Patch History

Notes