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eve-wiki-content/content/ships/cruisers/faction/scythe-fleet-issue.md

4.3 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
400 5 5 5 745 3
Cruiser
hp_armor hp_shield hp_structure
1950 2400 1950
Scythe Fleet Issue Unknown
level skill_id
2 3333
29336 280
Minmatar Republic Empire /29336.png 2026-04-21T01:16:42.954150 Cruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction forumlinks grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
60 10 1950 25 35 25 Mbit/sec <b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage<br> 1,275 GJ 440 m³ Cruiser 400 25 m³ Minmatar Republic Faction Cruisers 5 Scythe Class 0.44 The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. 4 5 10910000 7 280 5 745 Our many perspectives will always triumph over those who accept only one. Hetman General Kanth Filmir *{{RequiredSkill|Minmatar Cruiser|II}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} 345 mm LADAR 16 points 0 50 2400 40 20 29336 Scythe Fleet Issue.jpg Scythe Fleet Issue 90 m 1950 50.00 km F 22h 29m 40s 4 {{Ship|Scimitar}},{{Ship|Scythe}} 89000 4 AU/s 6.65 s
https://wiki.eveuniversity.org/Scythe Fleet Issue Faction Scythe Fleet Issue 29336 1.0
Scythe Fleet Issue

Summary

The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else.

The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.

Skills

Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.

Tactics

Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best.

In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.

Patch History

Notes

You can write additional notes for Scythe Fleet Issue here.