[AGENT] Update: ships/minmatar/interceptors/stiletto

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2026-04-19 17:46:32 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 150
high_slots: 3
low_slots: 3
med_slots: 4
powergrid_output: 30
rig_slots: 2
group: Interceptor
hull_stats:
hp_armor: 400
hp_shield: 400
hp_structure: 500
name: Stiletto
race: Unknown
skill_requirements:
- level: 5
skill_id: 3329
- level: 1
skill_id: 12092
type_id: 11198
velocity: 435
image: /11198.png
last_updated: '2026-04-19T17:46:30.572539'
source: eve-university
source_stats:
armorem: 70
armorexp: 10
armorhp: 400
armorkin: 25
armortherm: 35
bandwidth: ''
bonuses: 15557.580801006
capacitor: 250
cargohold: 92
class: Interceptor
cpu: 150
dronebay: ''
externallinks: ''
faction: Minmatar Republic
grouping: Interceptors
highlights1: Fast Target Locking Time
highs: 3
hulltype: Slasher Class
inertia: 3.5
info: Interceptors utilize a combination of advanced alloys and electronics to reduce
their effective signature radius. This, along with superior maneuverability and
speed, makes them very hard to target and track, particularly for high caliber
turrets.
launchers: 1
lows: 3
mass: 1010000
maxlockedtargets: 5
maxvelocity: 435
mediums: 4
powergrid: 30
quote: No matter how far ahead they begin, we will always take the lead.
quote_attribution: Sebiestor Chief Acassa Midular
reqskills: '* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Minmatar Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}'
scanres: 970
sensortype: LADAR
sensorvalue: 10
shieldem: 10
shieldexp: 50
shieldhp: 400
shieldkin: 40
shieldtherm: 20
shipid: 11198
shipimg: Stiletto.jpg
shipname: Stiletto
sigradius: 31
structurehp: 500
targetrange: 29.5
tech: 2
totaltraintime: 23224030
turrets: 2
variations: '{{Ship|Slasher}}, {{Ship|Claw}}'
volume: 17400
warpspeed: 5
warptime: 4.9
source_url: https://wiki.eveuniversity.org/Stiletto
title: Stiletto
type_id: 11198
validation_score: 1.0
---
<img src="/11198.png" alt="Stiletto" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
## Skills
The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:
Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
Acceleration Control III/IV Boosts MWD/AB speed.
High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
## Tactics
Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
## Notes
You can write additional notes for Stiletto here.
## Patch History