[AGENT] Update: ships/minmatar-republic/2/interceptors/stiletto
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content/ships/minmatar-republic/2/interceptors/stiletto.md
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content/ships/minmatar-republic/2/interceptors/stiletto.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 150
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high_slots: 3
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low_slots: 3
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med_slots: 4
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powergrid_output: 30
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rig_slots: 2
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group: Interceptor
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hull_stats:
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hp_armor: 400
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hp_shield: 400
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hp_structure: 500
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name: Stiletto
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3329
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- level: 1
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skill_id: 12092
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type_id: 11198
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velocity: 435
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image: /11198.png
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last_updated: '2026-04-19T18:10:49.369624'
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source: eve-university
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source_stats:
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armorem: 70
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armorexp: 10
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armorhp: 400
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armorkin: 25
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armortherm: 35
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bandwidth: ''
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bonuses: '<b>Interceptors bonuses (per skill level):</b><br>
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15% reduction in Microwarpdrive signature radius penalty<br>
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5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
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''''''Minmatar Frigate bonuses (per skill level):''''''
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<br>5% bonus to Small Projectile Turret damage<br>
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7.5% bonus to Small Projectile Turret tracking speed<br>
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''''''Role Bonus:''''''<br>
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80% reduction in Propulsion Jamming systems activation cost<br>
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80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty
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and scan resolution penalty<br>
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100% bonus to Interdiction Nullifier duration<br>
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60% bonus to warp speed and warp acceleration'
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capacitor: 250 GJ
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cargohold: "92 m\xB3"
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class: Interceptor
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cpu: 150
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dronebay: ''
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externallinks: ''
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faction: Minmatar Republic
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grouping: Interceptors
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highlights1: Fast Target Locking Time
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highs: 3
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hulltype: Slasher Class
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inertia: 3.5
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info: Interceptors utilize a combination of advanced alloys and electronics to reduce
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their effective signature radius. This, along with superior maneuverability and
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speed, makes them very hard to target and track, particularly for high caliber
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turrets.
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launchers: 1
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lows: 3
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mass: 1010000
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maxlockedtargets: 5
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maxvelocity: 435
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mediums: 4
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powergrid: 30
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quote: No matter how far ahead they begin, we will always take the lead.
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quote_attribution: Sebiestor Chief Acassa Midular
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reqskills: '* {{RequiredSkill|Interceptors|I}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
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*** {{RequiredSkill|Navigation|II}}
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** {{RequiredSkill|Spaceship Command|III}}
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* {{RequiredSkill|Minmatar Frigate|V}}
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** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 970 mm
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sensortype: LADAR
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sensorvalue: 10 points
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shieldem: 10
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shieldexp: 50
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shieldhp: 400
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shieldkin: 40
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shieldtherm: 20
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shipid: 11198
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shipimg: Stiletto.jpg
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shipname: Stiletto
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sigradius: 31 m
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structurehp: 500
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targetrange: 29.5 km
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tech: 2
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totaltraintime: 23d 22h 40m 30s
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turrets: 2
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variations: '{{Ship|Slasher}}, {{Ship|Claw}}'
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volume: 17400
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warpspeed: 5 AU/s
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warptime: 4.9 s
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source_url: https://wiki.eveuniversity.org/Stiletto
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title: Stiletto
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type_id: 11198
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validation_score: 1.0
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---
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<img src="/11198.png" alt="Stiletto" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Stiletto is a popular interceptor: its 4 mid slots allow for more tackle/utility modules, and/or a basic shield buffer, leading many pilots to prefer it to the Malediction and Ares. It is strictly better than the Crow for the core roles filled by a fleet interceptor due to better speed, better agility, and faster lock time.
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## Skills
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The Stiletto has tight fitting, so pilots will want high fitting skills, either IVs or Vs. Other core relevant skills include:
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Navigation IV/V Increases Speed by 5% per level very handy for catching another ship; short training time (about 4 days) and useful for any ship.
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Signature Analysis IV/V Increases targeting speed by 5% (1x, and again about 4 days to V); helps pilots quickly lock and point a target trying to flee.
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Propulsion Jamming II/III Reduces capacitor burden of running points, scrams, and webs; allows the T2 versions of these modules at II
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Acceleration Control III/IV Boosts MWD/AB speed.
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High Speed Maneuvering III/IV Allows T2 MWD at III and for each level decreases the cap burden of running the MWD by 5%.
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Spaceship Command V 2% agility per level; short train, helps in flying any ship, and allows tighter turns, to keep Angular Velocity high.
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## Tactics
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Most fleet interceptor tactics are fairly consistent across different hulls. Aspiring interceptor pilots should practice manual piloting at speed; YouTube has some good videos illustrating spiraling in safely to avoid gunfire, and keeping enemies at a set range while tackling them.
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## Notes
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You can write additional notes for Stiletto here.
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## Patch History
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