[AGENT] Update: ships/gallente/frigates/maulus

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2026-04-19 14:52:11 +00:00
parent 71f88f65c2
commit 1094dd2e08

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@@ -19,7 +19,7 @@ esi_data:
skill_id: 3328
type_id: 609
velocity: 375
last_updated: '2026-04-19T05:16:22.908158'
last_updated: '2026-04-19T14:52:11.083273'
source: eve-university
source_stats:
armorem: 50
@@ -90,16 +90,45 @@ type_id: 609
validation_score: 1.0
---
Summary
The Maulus is the Gallente Electronic Warfare Frigate, specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training and . As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced EWAR ships, like the Celestis and Keres.
## Summary
The Maulus is the Gallente Electronic Warfare Frigate, specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training Gallente Frigate I and Sensor Linking I. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced EWAR ships, like the Celestis and Keres.
The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still cant win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.
Skills
Tactics
## Skills
Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Light Drone Operation III
Medium Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Drone Avionics III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III
## Tactics
New Maulus pilots should read the tactics section of the EWAR article, and attend an EWAR (CORE class); these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:
Warp into an engagement after your fleetmates. If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleets tankier damage dealers.
@@ -115,9 +144,5 @@ New Maulus pilots should read the tactics section of the EWAR article, and atten
”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Mauluss threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.
More information on EWAR tactics, and specifically on remote sensor dampening, are available in the Electronic Warfare article.
Notes
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Category:Ship Database
Category:Standard Frigates
## Notes
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