[AGENT] Update: ships/combat-battlecruisers/faction/cyclone-fleet-issue
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---
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esi_data:
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fitting_stats:
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cpu_output: 600
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high_slots: 8
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low_slots: 5
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med_slots: 5
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powergrid_output: 1100
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rig_slots: 3
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group: Combat Battlecruiser
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hull_stats:
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hp_armor: 5625
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hp_shield: 7875
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hp_structure: 5625
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name: Cyclone Fleet Issue
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race: Unknown
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skill_requirements:
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- level: 2
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skill_id: 33098
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type_id: 72811
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velocity: 180
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faction: Minmatar Republic
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faction_group: Empire
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image: /72811.png
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last_updated: '2026-04-20T03:21:26.423170'
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ship_class: Combat Battlecruiser
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source: eve-university
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source_stats:
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armorem: 60
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armorexp: 10
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armorhp: 5625
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armorkin: 25
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armortherm: 35
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bandwidth: 50 Mbit/sec
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bonuses: "'''Minmatar Battlecruiser bonuses (per skill level):'''<br>\n7.5% bonus\
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\ to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>\n5% bonus\
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\ to Heavy Missile and Heavy Assault Missile explosion velocity<br>\n3% reduction\
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\ to ship signature radius<br>\n'''Role Bonus:'''<br>\n\u2022 Can use one\
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\ Command Burst module<br>\n50% bonus to Command Burst area of effect range<br>\n\
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25% bonus to Missile velocity"
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capacitor: 2,900 GJ
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cargohold: "450 m\xB3"
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class: Combat Battlecruiser
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cpu: 600
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dronebay: "50 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Minmatar Republic
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grouping: Faction Battlecruisers
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highlights1: Can use Command Burst module
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highlights2: High Amount of High Slots
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highlights3: ''
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highlights4: ''
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highs: 8
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hulltype: Cyclone Class
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inertia: 0.68
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info: "Following a hotly contested bidding process, a joint development group of\
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\ engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response\
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\ to disturbing intelligence documents obtained in a raid on an Amarr frigate\
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\ and destroyer systems research facility in the system of Arayar. How does one\
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\ answer a wide range of yet unknown and emerging threats? Volume of fire. \n\n\
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To this end, the Cyclone was redesigned with over a decade's worth of technical\
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\ advancements crowned by a state of the art missile loading system, enabling\
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\ it to launch an awe inspiring volume of missiles in a very short amount of time.\
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\ A simple, yet effective, answer \u2013 and one that does not leave those who\
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\ ask with much time to ponder it."
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launchers: 6
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lows: 5
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mass: 12400000
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maxlockedtargets: 6
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maxvelocity: 180
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mediums: 5
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powergrid: 1100
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quote: Against the darkness, we stand as one.
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quote_attribution: Hetman General Kanth Filmir
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reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}}
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** {{RequiredSkill|Minmatar Cruiser|III}}
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*** {{RequiredSkill|Minmatar Destroyer|III}}
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**** {{RequiredSkill|Minmatar Frigate|III}}
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***** {{RequiredSkill|Spaceship Command|I}}
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*** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|III}}'
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roles: unspecified
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scanres: 220 mm
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sensortype: Ladar
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sensorvalue: 18 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 7875
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shieldkin: 40
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shieldtherm: 20
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shipid: 72811
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shipimg: ''
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shipname: Cyclone Fleet Issue
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sigradius: 250 m
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structurehp: 5625
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targetrange: 50 km
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tech: F
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totaltraintime: 1d 21h 16m 40s
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turrets: 2
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variations: '{{Ship|Cyclone}}, {{Ship|Claymore}}'
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volume: 216000
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warpspeed: 3.5 AU/s
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warptime: 11.69 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Cyclone Fleet Issue
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tech_level: Faction
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title: Cyclone Fleet Issue
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type_id: 72811
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validation_score: 1.0
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---
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<img src="/72811.png" alt="Cyclone Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.
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<div style="display: flow-root;">
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## Skills
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</div>
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Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
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<div style="display: flow-root;">
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## Tactics
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</div>
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With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.
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Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can add notes here.
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## Patch History
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