[AGENT] Update: ships/frigates/tech-2/enyo

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2026-04-21 00:57:34 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 155
high_slots: 5
low_slots: 4
med_slots: 3
powergrid_output: 50
rig_slots: 2
group: Assault Frigate
hull_stats:
hp_armor: 879
hp_shield: 372
hp_structure: 1196
name: Enyo
race: Unknown
skill_requirements:
- level: 5
skill_id: 3328
- level: 1
skill_id: 12095
type_id: 12044
velocity: 306
faction: Gallente Federation
faction_group: Empire
image: /12044.png
last_updated: '2026-04-21T00:57:33.314451'
ship_class: Assault Frigate
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 879
armorkin: 83.75
armortherm: 67.5
bandwidth: 5 Mbit/sec
bonuses: "<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small\
\ Hybrid Turret damage<br><b>Assault Frigates bonuses (per skill level):</b><br>10%\
\ bonus to Small Hybrid Turret optimal range<br>7.5% bonus to Small Hybrid Turret\
\ tracking speed<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature\
\ radius penalty<br>\u2022&nbsp;Can fit Assault Damage Controls<br>"
capacitor: 450 GJ
cargohold: "165 m\xB3"
class: Assault Frigate
cpu: 155
dronebay: "5 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Gallente Federation
forumlinks: ''
grouping: Assault Frigates
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Incursus Class
inertia: 3.922
info: 'The single-fanged Enyo sports good firepower capability, a missile hardpoint
and some extremely strong armor plating, making it one of the best support frigates
out there. Ideal for use as point ships to draw enemy fire from more vulnerable
friendlies.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship
manufacturers, Roden Shipyards tend to favor missiles over drones and their ships
generally possess stronger armor. Their electronics capacity, however, tends
to be weaker than ships from their competitors.'
launchers: 1
lows: 4
mass: 1053900
maxlockedtargets: 6
maxvelocity: 306
mediums: 3
powergrid: 50
quote: Get in under their guard, and once you hit - don't stop.
quote_attribution: President Jacus Roden
reqskills: '*{{RequiredSkill|Gallente Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Assault Frigates|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Power Grid Management|V}}
** {{RequiredSkill|Mechanics|V}}'
scanres: 625 mm
sensortype: Magnetometric
sensorvalue: 11 points
shieldem: 0
shieldexp: 50
shieldhp: 372
shieldkin: 85
shieldtherm: 60
shipid: 12044
shipimg: Enyo.jpg
shipname: Enyo
sigradius: 37 m
structurehp: 1196
targetrange: 42.50 km
tech: 2
totaltraintime: 23d 21h 53m 20s
turrets: 4
variations: '{{Ship|Ishkur}} {{Ship|Incursus}}'
volume: 29500
warpspeed: 5.0 AU/s
warptime: 6.37 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Enyo
tech_level: Tech 2
title: Enyo
type_id: 12044
validation_score: 1.0
---
<img src="/12044.png" alt="Enyo" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Enyo is the Gallente turret assault frigate, counterpart of the drone-bonused Ishkur. Its massive bonus to hybrid turret damage, coupled with the power of blasters, gives it a very high DPS ceiling when fitted for point-blank combat, surpassing some Tech 1 cruisers; its range and tracking bonuses help to apply that damage. A relatively balanced layout of mid (3) and low (4) slots opens up a range of fitting possibilities.
The Enyo can be used in PvP solo, or in fleets. It can form part of a fast-moving frigate fleet, or alongside larger ships it can offer mobile DPS and, though it isn't as fast as an interceptor, some screening capabilities. In PvE combat it has niche applications as a tool for tackling missions and sites in dangerous space, for running some types of abyssal deadspace. It can also be used as a high-sec mission ninja, able to loot, flip, and gank without ever leaving the grid.
Among the other turret assault frigates, the Harpy can achieve higher railgun ranges or more flexible blaster ranges, and has more innate survivability, while the Wolf and Retribution have more low slots for damage, mobility, or armor-tanking together with selectable damage (Wolf) or the convenience of lasers (Retribution). The Enyo stands out for its short-range damage capability—provided it can close in and survive at short range in the first place.
<div style="display: flow-root;">
## Skills
</div>
Like any Tech 2 ship, the Enyo deserves good general support skills and fitting skills. Gunnery support skills and navigation support skills are particularly important.
Given the hull's expense, it is worth having and using Tech 2 hybrid turrets to bring out the full power of the ship's bonuses, and it is worth being able to fit a Tech 2 armour tank to increase survivability. Unusually for a turret assault frigate, the Enyo has a (tiny) dronebay, and pilots will want to train drone skills—obviously important for Gallente ships anyway—to get a little extra DPS out of their drone.
<div style="display: flow-root;">
## Tactics
</div>
The Enyo is most typically armour-tanked for PvP, thanks to its slot layout: it has more low slots, and its 3 mid slots mean it can fit the trinity of propulsion module, scram or point, and web, or propulsion, scram/point, and another utility module, which is hard to pass up. For solo or very-small-gang contexts, a buffer hull tank, using Reinforced Bulkheads, can surprise opponents, though at the cost of agility.
Blaster-fitted Enyos must beware all kinds of range control: webs, neuts, and warp scramblers, if the ship is using an MWD rather than an afterburner or dual propulsion. In solo PvP, an Enyo pilot should also learn which ships are likely to be outright faster and able to kite pure and simple.
Smart manual piloting can really help in most types of combat: spiral in against medium and large turrets, sling-shot to pull in or break away from small kiters, and use bursts of straight-line speed to pull threatening drones out behind you so you can shoot them.
If flying in PvP alongside larger ships, the Enyo's raw DPS contribution is likely to be less vital, but the ship can serve as good secondary tackle, landing a more survivable point or scram on a target to back up friendly interceptors. The Enyo can also try to threaten enemy tackle, or to manoeuvre to get at enemy electronic warfare or logistics ships.
<div style="display: flow-root;">
## Patch History
</div>
<div style="display: flow-root;">
## Notes
</div>
In ancient Greek mythology, Enyo was a war goddess. In some myths she was described as the consort of Ares.