[AGENT] Update: ships/amarr-empire/2/interdictors/heretic

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2026-04-19 19:54:27 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 270
high_slots: 8
low_slots: 3
med_slots: 3
powergrid_output: 70
rig_slots: 2
group: Interdictor
hull_stats:
hp_armor: 750
hp_shield: 625
hp_structure: 750
name: Heretic
race: Unknown
skill_requirements:
- level: 5
skill_id: 33091
- level: 1
skill_id: 12098
type_id: 22452
velocity: 310
image: /22452.png
last_updated: '2026-04-19T19:54:26.007678'
source: eve-university
source_stats:
armorem: 50
armorexp: 60
armorhp: 750
armorkin: 43.75
armortherm: 35
bandwidth: ''
bonuses: "<b>Interdictors bonuses (per skill level):</b><br>\n4% bonus to all armor\
\ resistances<br>\n10% reduction in Microwarpdrive signature radius penalty<br>\n\
'''Amarr Destroyer bonuses (per skill level):'''<br>\n15% bonus to armor hitpoints<br>\n\
5% bonus to Light Missile launcher and Rocket launcher rate of fire<br>\n'''Role\
\ Bonus:'''<br>\n\u2022&nbsp;Can fit Interdiction Sphere Launcher<br>\n25% bonus\
\ to warp speed and warp acceleration"
capacitor: 750 GJ
cargohold: "380 m\xB3"
class: Interdictor
cpu: 270
dronebay: ''
externallinks: ''
faction: Amarr Empire
grouping: Interdictors
highlights1: High Amount of High Slots
highs: 8
hulltype: Coercer Class
inertia: 3.6
info: 'Interdictors are destroyer-sized vessels built to fill a single important
tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting
interdiction spheres, interdictors are of great value in locations of strategic
importance where enemy movement must be restricted. Additionally, much like their
destroyer-class progenitors, they are well-suited to offensive strikes against
frigate-sized craft.'
launchers: 7
lows: 3
mass: 1300000
maxlockedtargets: 7
maxvelocity: 310
mediums: 3
powergrid: 70
quote: Let none move against you.
quote_attribution: Royal Heir Farokh Khanid
reqskills: '* {{RequiredSkill|Amarr Destroyer|V}}
** {{RequiredSkill|Amarr Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interdictors|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Graviton Physics|I}}
*** {{RequiredSkill|Science|V}}
*** {{RequiredSkill|Power Grid Management|V}}
** {{RequiredSkill|Propulsion Jamming|V}}
*** {{RequiredSkill|CPU Management|III}}
*** {{RequiredSkill|Navigation|II}}'
scanres: 525 mm
sensortype: RADAR
sensorvalue: 12 points
shieldem: 0
shieldexp: 75
shieldhp: 625
shieldkin: 55
shieldtherm: 20
shipid: 22452
shipimg: Heretic.jpg
shipname: Heretic
sigradius: 75 m
structurehp: 750
targetrange: 50.00 km
tech: 2
totaltraintime: 43d 4h 12m 20s
turrets: 4
variations: '{{Ship|Coercer}}, {{Ship|Coercer Navy Issue}}'
volume: 47000
warpspeed: 4.5 AU/s
warptime: 6.49 s
source_url: https://wiki.eveuniversity.org/Heretic
title: Heretic
type_id: 22452
validation_score: 1.0
---
<img src="/22452.png" alt="Heretic" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Heretic is the Amarr Interdictor. Its primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists and hitpoints, making it a tough, if slow, dictor.
## Skills
Further information about additional or recommended skills to pilot Heretic for a specific or its common role(s) can be written here.
## Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
## Notes
You can add notes here.
## Patch History