[AGENT] Update: ships/amarr/destroyers/coercer

This commit is contained in:
2026-04-19 17:46:56 +00:00
parent 840ec1fe2d
commit 4f6168b425

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@@ -19,7 +19,8 @@ esi_data:
skill_id: 33091
type_id: 16236
velocity: 255
last_updated: '2026-04-19T14:50:55.799775'
image: /16236.png
last_updated: '2026-04-19T17:46:55.257434'
source: eve-university
source_stats:
armorem: 50
@@ -92,7 +93,15 @@ type_id: 16236
validation_score: 1.0
---
<img src="/16236.png" alt="Coercer" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
## Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable.