[AGENT] Update: ships/amarr/frigates/magnate

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2026-04-19 17:40:11 +00:00
parent 90781cfcc2
commit 50cc8450ca

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@@ -19,7 +19,8 @@ esi_data:
skill_id: 3331
type_id: 29248
velocity: 350
last_updated: '2026-04-19T14:52:02.491163'
image: /29248.png
last_updated: '2026-04-19T17:40:10.491075'
source: eve-university
source_stats:
armorem: 50
@@ -96,7 +97,15 @@ type_id: 29248
validation_score: 1.0
---
<img src="/29248.png" alt="Magnate" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Magnate is the Amarr Exploration Frigate. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in Exploration. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the Anathema), there isnt much non-combat exploration content that the Magnate cant complete.
The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but those come at a cost, both performance- and ISK-wise.) The Magnate does have the advantage of being the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But its not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are a better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.)