[AGENT] Update: ships/gallente-federation/2/interceptors/ares

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2026-04-19 18:01:51 +00:00
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esi_data:
fitting_stats:
cpu_output: 145
high_slots: 3
low_slots: 4
med_slots: 3
powergrid_output: 33
rig_slots: 2
group: Interceptor
hull_stats:
hp_armor: 400
hp_shield: 300
hp_structure: 625
name: Ares
race: Unknown
skill_requirements:
- level: 5
skill_id: 3328
- level: 1
skill_id: 12092
type_id: 11202
velocity: 425
image: /11202.png
last_updated: '2026-04-19T18:01:50.250976'
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 400
armorkin: 45
armortherm: 35
bandwidth: ''
bonuses: '<b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
''''''Gallente Frigate bonuses (per skill level):''''''<br>
10% bonus to Small Hybrid Turret optimal range<br>
10% bonus to Small Hybrid Turret tracking speed<br>
''''''Role Bonus:''''''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty
and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration'
capacitor: 355 GJ
cargohold: "96 m\xB3"
class: Interceptor
cpu: 145
dronebay: ''
externallinks: ''
faction: Gallente Federation
grouping: Interceptors
highlights1: Fast Target Locking Time
highs: 3
hulltype: Atron Class
inertia: 3.45
info: "Interceptors utilize a combination of advanced alloys and electronics to\
\ reduce their effective signature radius. This, along with superior maneuverability\
\ and speed, makes them very hard to target and track, particularly for high caliber\
\ turrets. \n\nDeveloper: Roden Shipyards\n\nRoden Shipyards is the fastest growing\
\ ship manufacturer in the Federation, thanks to an extremely aggressive R&D division\
\ and extensive connections in government and military procurement communities.\
\ Roden ships are distinguished by strong armor defenses and excellent electronic\
\ capabilities. They also tend towards gunboats with exceptional range and tracking\
\ systems, and less reliance on drones than the average Federation warship."
launchers: 1
lows: 4
mass: 950000
maxlockedtargets: 5
maxvelocity: 425
mediums: 3
powergrid: 33
quote: Speed and power; you need the first to land a hit, and the second to make
it count.
quote_attribution: CEO Miloise Roden
reqskills: '*{{RequiredSkill|Gallente Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}'
scanres: 955 mm
sensortype: Magnetometric
sensorvalue: 11 points
shieldem: 0
shieldexp: 50
shieldhp: 300
shieldkin: 50
shieldtherm: 20
shipid: 11202
shipimg: Ares.jpg
shipname: Ares
sigradius: 35 m
structurehp: 625
targetrange: 30.5 km
tech: 2
totaltraintime: 23d 22h 40m 30s
turrets: 3
variations: '{{Ship|Taranis}}, {{Ship|Atron}}'
volume: 22500
warpspeed: 5 AU/s
warptime: 4.54 s
source_url: https://wiki.eveuniversity.org/Ares
title: Ares
type_id: 11202
validation_score: 1.0
---
<img src="/11202.png" alt="Ares" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
## Skills
Recommended skills: (Medium)
Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***
Power Grid Management V
Capacitor Management IV (important for capacitor stability)
Capacitor Systems Operation V (important for capacitor stability)
Thermodynamics IV (important for sustained overheating of MWD or Point)
Shield Operation III
Shield Management III
Shield Upgrades IV
CPU Management IV
Propulsion Jamming III
Signature Analysis V
Long Range Targeting IV
Mechanics IV
Hull Upgrades IV
Jury Rigging III
Astronautics Rigging III
Electronic Superiority Rigging III
Navigation V
High Speed Maneuvering IV (important for capacitor stability)
Acceleration Control IV
Warp Drive Operation IV
## TacticsNo sub-article about Ares roles or piloting tactics. You can write them here.## Notes
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
In many languages Ares and Eris'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
## Patch History