[AGENT] Update: ships/caldari-state/f/destroyers/cormorant-navy-issue
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content/ships/caldari-state/f/destroyers/cormorant-navy-issue.md
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content/ships/caldari-state/f/destroyers/cormorant-navy-issue.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 215
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high_slots: 7
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low_slots: 2
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med_slots: 4
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powergrid_output: 71
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rig_slots: 3
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group: Destroyer
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hull_stats:
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hp_armor: 1050
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hp_shield: 1350
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hp_structure: 1050
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name: Cormorant Navy Issue
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race: Unknown
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skill_requirements:
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- level: 2
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skill_id: 33092
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type_id: 73795
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velocity: 255
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image: /73795.png
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last_updated: '2026-04-19T19:10:02.527234'
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 1050
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armorkin: 25
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armortherm: 45
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bandwidth: ''
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bonuses: '''''''Caldari Destroyer bonuses (per skill level):''''''<br>
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5% bonus to Small Hybrid Turret damage<br>
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10% bonus to Small Hybrid Turret Optimal Range<br>
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10% bonus to Shield Booster amount<br>
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''''''Role Bonus:''''''<br>
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50% bonus to Small Hybrid Turret optimal range and falloff'
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capacitor: 600 GJ
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cargohold: "425 m\xB3"
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class: Destroyer
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cpu: 215
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dronebay: ''
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Caldari State
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forumlinks: ''
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grouping: Faction Destroyers
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highlights1: High Amount of High Slots
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 7
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hulltype: Cormorant Class
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inertia: 2.78
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info: With the Cormorant well-established as a long-range anti-frigate platform,
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the Caldari Navy issued upgrade requirements that specified further enhancements
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to its ability to hit at range together with considerable improvements to defensive
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shield systems. Overhauling and expanding the energy systems and core processing
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systems to support these changes called for many changes to the base Cormorant's
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design. A joint tender from the megacorporations of the Ocean Faction proposing
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a total rebuild of the internal workings of the ship won the day. The resulting
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Caldari Navy variant of this proven railgun platform is ideally set up for sustained
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long-range engagements.
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launchers: 1
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lows: 2
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mass: 1700000
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maxlockedtargets: 7
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maxvelocity: 255
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mediums: 4
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powergrid: 71
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quote: Service is our calling, destruction our duty.
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quote_attribution: Caldari Navy expression
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reqskills: '*{{RequiredSkill|Caldari Destroyer|II}}
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** {{RequiredSkill|Caldari Frigate|III}}
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*** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 475 mm
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sensortype: Gravimetric
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sensorvalue: 13 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 1350
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shieldkin: 40
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shieldtherm: 20
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shipid: 73795
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shipimg: Cormorant Navy Issue.jpg
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shipname: Cormorant Navy Issue
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sigradius: 65 m
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structurehp: 1050
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targetrange: 40 km
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tech: F
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totaltraintime: <!--9h 18m 20s-->
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turrets: 6
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variations: '{{Ship|Cormorant}}, {{Ship|Flycatcher}}'
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volume: 52000
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warpspeed: 4.5 AU/s
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warptime: 6.55 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Cormorant Navy Issue
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title: Cormorant Navy Issue
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type_id: 73795
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validation_score: 1.0
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---
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<img src="/73795.png" alt="Cormorant Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Cormorant Navy Issue is one of four faction destroyers added to the game in the 2022 Uprising expansion. As the most powerful ships allowed in small NVY complexes, they are very popular in low sec PVP.
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Compared to its Tech One variant, the Cormorant Navy Issue loses a high slot and gains a mid slot. This, combined with its bonus to shield boosting, means it can fit a surprisingly strong tank.
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Despite the loss of a high slot (and a turret hardpoint), its damage bonus means that its DPS will often be higher than that of its Tech One variant.
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## Skills
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Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
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## Tactics
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No sub-article about roles or piloting tactics. You can write them here.
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## Notes
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You can add notes about here.
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## Patch History
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