[AGENT] Update: ships/battleships/tech-1/apocalypse

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2026-04-20 03:12:48 +00:00
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esi_data:
fitting_stats:
cpu_output: 540
high_slots: 8
low_slots: 7
med_slots: 4
powergrid_output: 21000
rig_slots: 3
group: Battleship
hull_stats:
hp_armor: 7700
hp_shield: 6600
hp_structure: 7700
name: Apocalypse
race: Unknown
skill_requirements:
- level: 1
skill_id: 3339
type_id: 642
velocity: 113
faction: Amarr Empire
faction_group: Empire
image: /642.png
last_updated: '2026-04-20T03:12:47.997084'
ship_class: Battleship
source: eve-university
source_stats:
armorem: 50
armorexp: 20
armorhp: 7700
armorkin: 25
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: '<b>Amarr Battleship bonuses (per skill level):</b><br>
10% bonus to Large Energy Turret optimal range<br>
10% bonus to Large Energy Turret activation cost<br>
5% bonus to Large Energy Turret damage<br>
''''''Role Bonus:''''''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints'
capacitor: 7,000 GJ
cargohold: "845 m\xB3"
class: Battleship
cpu: 540
dronebay: "75 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Amarr Empire
grouping: Standard Battleships
highlights1: High Amount of High Slots
highlights2: High Amount of Low Slots
highlights3: ''
highlights4: ''
highs: 8
hulltype: Apocalypse Class
inertia: 0.119
info: In days past, only those in high favor with the Emperor could hope to earn
the reward of commanding one of the majestic and powerful Apocalypse class battleships.
In latter years, even though now in full market circulation, these golden, metallic
monstrosities are still feared and respected as enduring symbols of Amarrian might.
launchers: 0
lows: 7
mass: 97100000
maxlockedtargets: 7
maxvelocity: 113
mediums: 4
powergrid: 21000
quote: The Lord loosed upon them his fierce anger<br>All of his fury and rage.
quote_attribution: The Scriptures, Book II, Apocalypse 10:1
reqskills: '* {{RequiredSkill|Amarr Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}'
scanres: 124 mm
sensortype: RADAR
sensorvalue: 20 points
shieldem: 0
shieldexp: 50
shieldhp: 6600
shieldkin: 40
shieldtherm: 20
shipid: 642
shipimg: Apocalypse.jpg
shipname: Apocalypse
sigradius: 380 m
structurehp: 7700
targetrange: 87.6 km
tech: ''
totaltraintime: 3d 20h 55m 10s
turrets: 8
variations: '{{Ship|Apocalypse Imperial Issue}}, {{Ship|Apocalypse Navy Issue}},
{{Ship|Paladin}}'
volume: 470000
warpspeed: 3 AU/s
warptime: 16.02 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Apocalypse
tech_level: Tech 1
title: Apocalypse
type_id: 642
validation_score: 1.0
---
<img src="/642.png" alt="Apocalypse" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the Tormentor, Coercer, Omen, and Harbinger. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.
The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.
<div style="display: flow-root;">
## Skills
</div>
As a Tech 1 Battleship, the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS.
EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists.
Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings.
Mechanics V to use the tech 2 armor repairers.
Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use.
All gunnery support skills to IV or higher.
All of the basic fitting and capacitor skills.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Apocalypse roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings.
## Patch History