[AGENT] Update: ships/minmatar-republic/f/cruisers/scythe-fleet-issue
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content/ships/minmatar-republic/f/cruisers/scythe-fleet-issue.md
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content/ships/minmatar-republic/f/cruisers/scythe-fleet-issue.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 400
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high_slots: 5
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low_slots: 5
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med_slots: 5
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powergrid_output: 745
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rig_slots: 3
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group: Cruiser
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hull_stats:
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hp_armor: 1950
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hp_shield: 2400
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hp_structure: 1950
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name: Scythe Fleet Issue
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race: Unknown
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skill_requirements:
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- level: 2
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skill_id: 3333
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type_id: 29336
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velocity: 280
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image: /29336.png
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last_updated: '2026-04-19T22:14:38.500618'
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source: eve-university
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source_stats:
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armorem: 60
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armorexp: 10
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armorhp: 1950
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armorkin: 25
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armortherm: 35
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bandwidth: 25 Mbit/sec
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bonuses: <b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to Medium
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Projectile Turret rate of fire<br>10% bonus to Light Missile, Heavy Missile and
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Heavy Assault Missile damage<br>
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capacitor: 1,275 GJ
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cargohold: "440 m\xB3"
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class: Cruiser
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cpu: 400
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dronebay: "25 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Minmatar Republic
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forumlinks: ''
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grouping: Faction Cruisers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 5
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hulltype: Scythe Class
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inertia: 0.44
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info: The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design,
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when the scarcity of resources meant that a single ship needed to be able to do
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almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile
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gunboat nonetheless has nowhere near the defensive capabilities of its larger
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ancestor. What it does bring to the table, however, is unparalleled agility and
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unpredictability. A squadron of these ships can be an immense thorn in the side
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of even the most able and well-equipped fleet commander.
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launchers: 4
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lows: 5
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mass: 10910000
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maxlockedtargets: 7
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maxvelocity: 280
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mediums: 5
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powergrid: 745
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quote: Our many perspectives will always triumph over those who accept only one.
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quote_attribution: Hetman General Kanth Filmir
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reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Minmatar Destroyer|III}}
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*** {{RequiredSkill|Minmatar Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 345 mm
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sensortype: LADAR
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sensorvalue: 16 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 2400
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shieldkin: 40
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shieldtherm: 20
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shipid: 29336
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shipimg: Scythe Fleet Issue.jpg
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shipname: Scythe Fleet Issue
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sigradius: 90 m
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structurehp: 1950
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targetrange: 50.00 km
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tech: F
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totaltraintime: 22h 29m 40s
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turrets: 4
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variations: '{{Ship|Scimitar}},{{Ship|Scythe}}'
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volume: 89000
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warpspeed: 4 AU/s
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warptime: 6.65 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Scythe Fleet Issue
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title: Scythe Fleet Issue
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type_id: 29336
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validation_score: 1.0
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---
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<img src="/29336.png" alt="Scythe Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Scythe Fleet Issue is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else.
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The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics.
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## Skills
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Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.
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## Tactics
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Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best.
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In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion.
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## Patch History
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## Notes
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You can write additional notes for Scythe Fleet Issue here.
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