[AGENT] Update: ships/black-ops/tech-2/panther
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content/ships/black-ops/tech-2/panther.md
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content/ships/black-ops/tech-2/panther.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 510
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high_slots: 8
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low_slots: 6
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med_slots: 5
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powergrid_output: 12750
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rig_slots: 2
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group: Black Ops
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hull_stats:
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hp_armor: 4375
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hp_shield: 4968
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hp_structure: 4968
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name: Panther
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3337
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- level: 1
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skill_id: 28656
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type_id: 22440
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velocity: 182
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faction: Minmatar Republic
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faction_group: Empire
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image: /22440.png
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last_updated: '2026-04-20T03:37:58.475346'
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ship_class: Black Ops
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source: eve-university
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source_stats:
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armorem: 75
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armorexp: 10
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armorhp: 4375
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armorkin: 25
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armortherm: 49
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bandwidth: 125 Mbit/sec
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bonuses: "<b>Minmatar Battleship bonuses (per skill level):</b><br>\n5% bonus to\
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\ Large Projectile Turret rate of fire<br>\n10% bonus to Large Projectile Turret\
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\ damage<br>\n'''Black Ops bonuses (per skill level):'''<br>\n7.5% bonus to Large\
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\ Projectile Turret tracking<br>\n7.5% bonus to Large Projectile Turret falloff<br>\n\
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20% bonus to Heavy Stasis Grappler optimal range<br>\n'''Role Bonus:'''<br>\n\u2022\
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Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>\n\
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\u2022 No targeting delay after Cloaking Device deactivation<br>\n\u2022\
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Cloak reactivation delay reduced to 5 seconds<br>\n75% reduction to effective\
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\ distance traveled for jump fatigue<br>\n50% reduction in Cynosural Field Generator\
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\ duration<br>\n650% bonus to ship max velocity when using Cloaking Devices<br>\n\
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5% Additional bonus to Reinforced Bulkhead hitpoints"
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capacitor: 5,000 GJ
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cargohold: "825 m\xB3"
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class: Black Ops
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cpu: 510
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dronebay: "175 m\xB3"
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externallinks: ''
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extrahold: "2,150 m\xB3"
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extraholdtype: Fuel
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faction: Minmatar Republic
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grouping: Black Ops
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highlights1: High Amount of High Slots
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highs: 8
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hulltype: Typhoon Class
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inertia: 0.064
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info: Black Ops battleships are designed for infiltration and espionage behind enemy
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lines. With the use of a short-range jump drive and a portal generator, they are
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capable of making a special type of jump portal usable only by covert ops vessels.
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This enables them to stealthily plant reconnaissance and espionage forces in enemy
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territory. For the final word in clandestine maneuvers, look no further.
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launchers: 0
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lows: 6
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mass: 148800000
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maxlockedtargets: 7
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maxvelocity: 182
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mediums: 5
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powergrid: 12750
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quote: The void is our home, drink deep of its shadows and know no fear.
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quote_attribution: Caravanmaster Rani Hrada
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reqskills: '* {{RequiredSkill|Minmatar Battleship|V}}
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** {{RequiredSkill|Spaceship Command|IV}}
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** {{RequiredSkill|Minmatar Battlecruiser|III}}
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*** {{RequiredSkill|Spaceship Command|III}}
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*** {{RequiredSkill|Minmatar Cruiser|III}}
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**** {{RequiredSkill|Spaceship Command|II}}
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**** {{RequiredSkill|Minmatar Destroyer|III}}
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***** {{RequiredSkill|Minmatar Frigate|III}}
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****** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Black Ops|I}}
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** {{RequiredSkill|Cloaking|IV}}
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*** {{RequiredSkill|CPU Management|IV}}
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** {{RequiredSkill|Jump Drive Calibration|IV}}
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*** {{RequiredSkill|Jump Drive Operation|V}}
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**** {{RequiredSkill|Navigation|V}}
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**** {{RequiredSkill|Warp Drive Operation|V}}
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***** {{RequiredSkill|Navigation|I}}
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**** {{RequiredSkill|Science|V}}
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** {{RequiredSkill|Spaceship Command|V}}'
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scanres: 200 mm
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sensortype: LADAR
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sensorvalue: 18 points
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shieldem: 36
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shieldexp: 50
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shieldhp: 4968
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shieldkin: 40
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shieldtherm: 37
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shipid: 22440
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shipimg: Panther.jpg
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shipname: Panther
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sigradius: 288 m
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structurehp: 4968
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targetrange: 66.4 km
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tech: 2
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totaltraintime: 120d 8h 6m 0s
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turrets: 5
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variations: '{{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}}'
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volume: 414000
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warpspeed: 3.0 AU/s
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warptime: 13.2 s
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source_url: https://wiki.eveuniversity.org/Panther
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tech_level: Tech 2
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title: Panther
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type_id: 22440
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validation_score: 1.0
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---
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<img src="/22440.png" alt="Panther" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive.
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Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS.
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Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
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<div style="display: flow-root;">
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## Skills
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</div>
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Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
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<div style="display: flow-root;">
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## Tactics
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</div>
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No sub-article about Panther roles or piloting tactics. You can write them here.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Panther here.
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## Patch history
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