[AGENT] Update: ships/black-ops/tech-2/panther
This commit is contained in:
171
content/ships/black-ops/tech-2/panther.md
Normal file
171
content/ships/black-ops/tech-2/panther.md
Normal file
@@ -0,0 +1,171 @@
|
|||||||
|
---
|
||||||
|
esi_data:
|
||||||
|
fitting_stats:
|
||||||
|
cpu_output: 510
|
||||||
|
high_slots: 8
|
||||||
|
low_slots: 6
|
||||||
|
med_slots: 5
|
||||||
|
powergrid_output: 12750
|
||||||
|
rig_slots: 2
|
||||||
|
group: Black Ops
|
||||||
|
hull_stats:
|
||||||
|
hp_armor: 4375
|
||||||
|
hp_shield: 4968
|
||||||
|
hp_structure: 4968
|
||||||
|
name: Panther
|
||||||
|
race: Unknown
|
||||||
|
skill_requirements:
|
||||||
|
- level: 5
|
||||||
|
skill_id: 3337
|
||||||
|
- level: 1
|
||||||
|
skill_id: 28656
|
||||||
|
type_id: 22440
|
||||||
|
velocity: 182
|
||||||
|
faction: Minmatar Republic
|
||||||
|
faction_group: Empire
|
||||||
|
image: /22440.png
|
||||||
|
last_updated: '2026-04-20T03:37:58.475346'
|
||||||
|
ship_class: Black Ops
|
||||||
|
source: eve-university
|
||||||
|
source_stats:
|
||||||
|
armorem: 75
|
||||||
|
armorexp: 10
|
||||||
|
armorhp: 4375
|
||||||
|
armorkin: 25
|
||||||
|
armortherm: 49
|
||||||
|
bandwidth: 125 Mbit/sec
|
||||||
|
bonuses: "<b>Minmatar Battleship bonuses (per skill level):</b><br>\n5% bonus to\
|
||||||
|
\ Large Projectile Turret rate of fire<br>\n10% bonus to Large Projectile Turret\
|
||||||
|
\ damage<br>\n'''Black Ops bonuses (per skill level):'''<br>\n7.5% bonus to Large\
|
||||||
|
\ Projectile Turret tracking<br>\n7.5% bonus to Large Projectile Turret falloff<br>\n\
|
||||||
|
20% bonus to Heavy Stasis Grappler optimal range<br>\n'''Role Bonus:'''<br>\n\u2022\
|
||||||
|
Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>\n\
|
||||||
|
\u2022 No targeting delay after Cloaking Device deactivation<br>\n\u2022\
|
||||||
|
Cloak reactivation delay reduced to 5 seconds<br>\n75% reduction to effective\
|
||||||
|
\ distance traveled for jump fatigue<br>\n50% reduction in Cynosural Field Generator\
|
||||||
|
\ duration<br>\n650% bonus to ship max velocity when using Cloaking Devices<br>\n\
|
||||||
|
5% Additional bonus to Reinforced Bulkhead hitpoints"
|
||||||
|
capacitor: 5,000 GJ
|
||||||
|
cargohold: "825 m\xB3"
|
||||||
|
class: Black Ops
|
||||||
|
cpu: 510
|
||||||
|
dronebay: "175 m\xB3"
|
||||||
|
externallinks: ''
|
||||||
|
extrahold: "2,150 m\xB3"
|
||||||
|
extraholdtype: Fuel
|
||||||
|
faction: Minmatar Republic
|
||||||
|
grouping: Black Ops
|
||||||
|
highlights1: High Amount of High Slots
|
||||||
|
highs: 8
|
||||||
|
hulltype: Typhoon Class
|
||||||
|
inertia: 0.064
|
||||||
|
info: Black Ops battleships are designed for infiltration and espionage behind enemy
|
||||||
|
lines. With the use of a short-range jump drive and a portal generator, they are
|
||||||
|
capable of making a special type of jump portal usable only by covert ops vessels.
|
||||||
|
This enables them to stealthily plant reconnaissance and espionage forces in enemy
|
||||||
|
territory. For the final word in clandestine maneuvers, look no further.
|
||||||
|
launchers: 0
|
||||||
|
lows: 6
|
||||||
|
mass: 148800000
|
||||||
|
maxlockedtargets: 7
|
||||||
|
maxvelocity: 182
|
||||||
|
mediums: 5
|
||||||
|
powergrid: 12750
|
||||||
|
quote: The void is our home, drink deep of its shadows and know no fear.
|
||||||
|
quote_attribution: Caravanmaster Rani Hrada
|
||||||
|
reqskills: '* {{RequiredSkill|Minmatar Battleship|V}}
|
||||||
|
|
||||||
|
** {{RequiredSkill|Spaceship Command|IV}}
|
||||||
|
|
||||||
|
** {{RequiredSkill|Minmatar Battlecruiser|III}}
|
||||||
|
|
||||||
|
*** {{RequiredSkill|Spaceship Command|III}}
|
||||||
|
|
||||||
|
*** {{RequiredSkill|Minmatar Cruiser|III}}
|
||||||
|
|
||||||
|
**** {{RequiredSkill|Spaceship Command|II}}
|
||||||
|
|
||||||
|
**** {{RequiredSkill|Minmatar Destroyer|III}}
|
||||||
|
|
||||||
|
***** {{RequiredSkill|Minmatar Frigate|III}}
|
||||||
|
|
||||||
|
****** {{RequiredSkill|Spaceship Command|I}}
|
||||||
|
|
||||||
|
* {{RequiredSkill|Black Ops|I}}
|
||||||
|
|
||||||
|
** {{RequiredSkill|Cloaking|IV}}
|
||||||
|
|
||||||
|
*** {{RequiredSkill|CPU Management|IV}}
|
||||||
|
|
||||||
|
** {{RequiredSkill|Jump Drive Calibration|IV}}
|
||||||
|
|
||||||
|
*** {{RequiredSkill|Jump Drive Operation|V}}
|
||||||
|
|
||||||
|
**** {{RequiredSkill|Navigation|V}}
|
||||||
|
|
||||||
|
**** {{RequiredSkill|Warp Drive Operation|V}}
|
||||||
|
|
||||||
|
***** {{RequiredSkill|Navigation|I}}
|
||||||
|
|
||||||
|
**** {{RequiredSkill|Science|V}}
|
||||||
|
|
||||||
|
** {{RequiredSkill|Spaceship Command|V}}'
|
||||||
|
scanres: 200 mm
|
||||||
|
sensortype: LADAR
|
||||||
|
sensorvalue: 18 points
|
||||||
|
shieldem: 36
|
||||||
|
shieldexp: 50
|
||||||
|
shieldhp: 4968
|
||||||
|
shieldkin: 40
|
||||||
|
shieldtherm: 37
|
||||||
|
shipid: 22440
|
||||||
|
shipimg: Panther.jpg
|
||||||
|
shipname: Panther
|
||||||
|
sigradius: 288 m
|
||||||
|
structurehp: 4968
|
||||||
|
targetrange: 66.4 km
|
||||||
|
tech: 2
|
||||||
|
totaltraintime: 120d 8h 6m 0s
|
||||||
|
turrets: 5
|
||||||
|
variations: '{{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}}'
|
||||||
|
volume: 414000
|
||||||
|
warpspeed: 3.0 AU/s
|
||||||
|
warptime: 13.2 s
|
||||||
|
source_url: https://wiki.eveuniversity.org/Panther
|
||||||
|
tech_level: Tech 2
|
||||||
|
title: Panther
|
||||||
|
type_id: 22440
|
||||||
|
validation_score: 1.0
|
||||||
|
---
|
||||||
|
|
||||||
|
<img src="/22440.png" alt="Panther" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
|
||||||
|
|
||||||
|
<div style="display: flow-root;">
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
</div>
|
||||||
|
The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isn’t as impressive.
|
||||||
|
|
||||||
|
Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panther’s DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panther’s additional mid (typically used for a web) and high (typically used for another energy neutralizer) don’t compensate for the lower DPS.
|
||||||
|
|
||||||
|
Due to the Panther’s high base speed, it’s also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
|
||||||
|
<div style="display: flow-root;">
|
||||||
|
|
||||||
|
## Skills
|
||||||
|
|
||||||
|
</div>
|
||||||
|
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
|
||||||
|
<div style="display: flow-root;">
|
||||||
|
|
||||||
|
## Tactics
|
||||||
|
|
||||||
|
</div>
|
||||||
|
No sub-article about Panther roles or piloting tactics. You can write them here.
|
||||||
|
<div style="display: flow-root;">
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
|
||||||
|
</div>
|
||||||
|
You can write additional notes for Panther here.
|
||||||
|
## Patch history
|
||||||
Reference in New Issue
Block a user