[AGENT] Update: ships/gallente-federation/f/cruisers/exequror-navy-issue

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2026-04-19 19:31:12 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 340
high_slots: 5
low_slots: 6
med_slots: 4
powergrid_output: 1030
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 1950
hp_shield: 1800
hp_structure: 2550
name: Exequror Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 3332
type_id: 29344
velocity: 270
image: /29344.png
last_updated: '2026-04-19T19:31:10.523685'
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 1950
armorkin: 35
armortherm: 35
bandwidth: 25 Mbit/sec
bonuses: '<b>Gallente Cruiser bonuses (per skill level):</b><br>
17.5% bonus to Medium Hybrid Turret damage<br>
7.5% bonus to Medium Hybrid Turret falloff<br>
15% reduction in Armor Plate mass penalty'
capacitor: 1,500 GJ
cargohold: "465 m\xB3"
class: Cruiser
cpu: 340
dronebay: "25 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Gallente Federation
forumlinks: ''
grouping: Faction Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Exequror Class
inertia: 0.44
info: The Exequror Navy Issue was commissioned by Federation Navy High Command in
response to the proliferation of close-range blaster vessels on the modern stellar
battlefield. While it doesn't boast the speed of some of its class counterparts,
this up-close-and-personal gunboat nonetheless possesses some of the more advanced
hybrid plasma-coil compression subsystems available, making it a lethal adversary
in any upfront engagement.
launchers: 0
lows: 6
mass: 11280000
maxlockedtargets: 7
maxvelocity: 270
mediums: 4
powergrid: 1030
quote: We reject the assumption that strength and speed are mutually exclusive.
quote_attribution: Federation Navy High Command
reqskills: '*{{RequiredSkill|Gallente Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Gallente Destroyer|III}}
*** {{RequiredSkill|Gallente Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 325 mm
sensortype: Magnetometric
sensorvalue: 18 points
shieldem: 0
shieldexp: 50
shieldhp: 1800
shieldkin: 40
shieldtherm: 20
shipid: 29344
shipimg: Exequror Navy Issue.jpg
shipname: Exequror Navy Issue
sigradius: 120 m
structurehp: 2550
targetrange: 47.5 km
tech: F
totaltraintime: 22h 29m 40s
turrets: 4
variations: '{{Ship|Oneiros}}, {{Ship|Exequror}}'
volume: 112000
warpspeed: 4 AU/s
warptime: 6.88 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Exequror Navy Issue
title: Exequror Navy Issue
type_id: 29344
validation_score: 1.0
---
<img src="/29344.png" alt="Exequror Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
While significantly more expensive than the Thorax, the Exequror Navy Issue trades out the tracking bonus for increased damage, range, fitting, speed, a utility high, and an extra low slot. With a bonus to armor plate mass reduction, the Exequror Navy can fit an armor buffer tank and still remain speedy, all while packing a punch with blasters or railguns with eight effective turrets at max skills.
Historically, sporting double damage bonuses and barely more fitting than the Thorax, the ship was left to be fit as even more of a glass cannon than the already squishy Thorax. Given that upshipping to a Brutix could bring more DPS and tank for a similar price, the Exequror Navy was very unpopular compared to peers such as the Vexor Navy Issue, Osprey Navy Issue, or the Omen Navy Issue. A balance pass in the Uprising expansion in 2022 lead to several buffs to the Exequror Navy that have catapulted the ship into wider use.
## Skills
Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Exequror Navy Issue here.
## Patch History