[AGENT] Update: ships/cruisers/faction/osprey-navy-issue

This commit is contained in:
2026-04-20 03:37:43 +00:00
parent 1d1290c2be
commit d569b50a3b

View File

@@ -0,0 +1,139 @@
---
esi_data:
fitting_stats:
cpu_output: 450
high_slots: 5
low_slots: 4
med_slots: 6
powergrid_output: 730
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 1800
hp_shield: 2550
hp_structure: 2100
name: Osprey Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 3334
type_id: 29340
velocity: 260
faction: Caldari State
faction_group: Empire
image: /29340.png
last_updated: '2026-04-20T03:37:42.450937'
ship_class: Cruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 1800
armorkin: 25
armortherm: 45
bandwidth: 25 Mbit/sec
bonuses: '<b>Caldari Cruiser bonuses (per skill level):</b><br>
10% bonus to Heavy Missile and Heavy Assault Missile max velocity<br>
25% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>
20% bonus to EM, explosive, thermal Light Missile, Heavy Missile and Heavy Assault
Missile damage'
capacitor: 1,450 GJ
cargohold: "460 m\xB3"
class: Cruiser
cpu: 450
dronebay: "25 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Caldari State
forumlinks: ''
grouping: Faction Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Osprey Class
inertia: 0.385
info: Caldari ships have never been renowned for their speed. With this in mind,
Caldari Navy engineers set about designing the Osprey Navy Issue. The fastest
Caldari cruiser in existence and a formidable missile boat, this vessel gives
Navy personnel and State loyalists alike greater opportunities to conduct true
skirmish warfare than ever before.
launchers: 3
lows: 4
mass: 11780000
maxlockedtargets: 8
maxvelocity: 260
mediums: 6
powergrid: 730
quote: We remain Caldari, no matter the cost.
quote_attribution: Chairman Akimaka Saraki
reqskills: '* {{RequiredSkill|Caldari Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 310 mm
sensortype: Gravimetric
sensorvalue: 19 points
shieldem: 0
shieldexp: 50
shieldhp: 2550
shieldkin: 40
shieldtherm: 20
shipid: 29340
shipimg: Osprey Navy Issue.jpg
shipname: Osprey Navy Issue
sigradius: 115 m
structurehp: 2100
targetrange: 60 km
tech: F
totaltraintime: 22h 29m 40s
turrets: 2
variations: '{{Ship|Basilisk}},{{Ship|Osprey}}'
volume: 107000
warpspeed: 4 AU/s
warptime: 6.29 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Osprey Navy Issue
tech_level: Faction
title: Osprey Navy Issue
type_id: 29340
validation_score: 1.0
---
<img src="/29340.png" alt="Osprey Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Osprey Navy Issue, occasionally referred to as the Nosprey (or NOsprey), is similar to a Caracal. It is a shield-tanked missile cruiser, but it is significantly faster than a Caracal. Because of its boosted speed, it can be quite effective at kiting. It is important to note that the NOsprey's bonuses are geared towards kinetic missiles: it can use other damage type missiles also, although gets a reduced bonus whilst using them. Note that a Caracal does almost all the same things, for much less ISK.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Osprey Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
The Osprey Navy Issue, because of its speed and missile velocity bonuses, is great for kiting. It can be either HML or HAM fit to take advantage of its bonuses. It is also a viable missile sniper using HMLs.
<div style="display: flow-root;">
## Notes
</div>
With Caldari Cruiser V, the ship will have 6 effective turrets whilst using Scourge missiles, and 5 effective turrets whilst using any other damage type.
## Patch History