[AGENT] Update: ships/minmatar-republic/2/command-ships/sleipnir
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content/ships/minmatar-republic/2/command-ships/sleipnir.md
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content/ships/minmatar-republic/2/command-ships/sleipnir.md
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---
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esi_data:
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fitting_stats:
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cpu_output: 475
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high_slots: 7
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low_slots: 5
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med_slots: 5
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powergrid_output: 1300
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rig_slots: 2
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group: Command Ship
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hull_stats:
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hp_armor: 3600
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hp_shield: 4500
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hp_structure: 3700
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name: Sleipnir
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 33098
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- level: 1
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skill_id: 23950
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type_id: 22444
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velocity: 165
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image: /22444.png
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last_updated: '2026-04-19T18:07:50.260033'
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source: eve-university
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source_stats:
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armorem: 90
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armorexp: 10
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armorhp: 3600
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armorkin: 25
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armortherm: 67.5
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bandwidth: 25 Mbit/sec
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bonuses: "<b>Command Ships bonuses (per skill level):</b><br>\n10% bonus to Medium\
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\ Projectile Turret damage<br>\n10% bonus to Medium Projectile Turret falloff<br>\n\
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4% bonus to Shield Command and Skirmish Command burst strength and duration<br>\n\
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<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>\n10% bonus to Medium\
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\ Projectile Turret damage<br>\n7.5% bonus to Shield Booster amount<br><b>Role\
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\ Bonus:</b><br>\n\u2022 Can use 2 Command Burst modules<br>\n50% bonus to\
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\ Command Burst area of effect range"
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capacitor: 2,625 GJ
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cargohold: "475 m\xB3"
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class: Command Ship
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cpu: 475
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dronebay: "25 m\xB3"
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extrahold: ''
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extraholdtype: ''
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faction: Minmatar Republic
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forumlinks: ''
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grouping: Command Ships
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highlights1: Can Use Command Burst modules
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highlights2: High Amount of High Slots
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highlights3: ''
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highlights4: ''
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highs: 7
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hulltype: Hurricane Class
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inertia: 0.704
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info: Command ships are engineered specifically to wreak havoc on a battlefield
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of many. Sporting advanced command module interfaces, these vessels are more
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than capable of turning the tide in large engagements. Command ships represent
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the ultimate in warfare link efficiency; the boosts they give their comrades in
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combat make them indispensable assets to any well-rounded fleet.
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launchers: 2
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lows: 5
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mass: 12800000
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maxlockedtargets: 7
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maxvelocity: 165
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mediums: 5
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powergrid: 1300
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quote: Each tribe is the limb of a single beast, and no enemy can escape its reach.
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quote_attribution: CEO Egbendik Skegnagenvallur
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reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|V}}
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Minmatar Cruiser|III}}
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*** {{RequiredSkill|Spaceship Command|II}}
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*** {{RequiredSkill|Minmatar Destroyer|III}}
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**** {{RequiredSkill|Minmatar Frigate|III}}
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***** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Command Ships|I}}
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** {{RequiredSkill|Command Burst Specialist|IV}}
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*** {{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Wing Command|IV}}
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*** {{RequiredSkill|Leadership|V}}
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** {{RequiredSkill|Spaceship Command|V}}'
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scanres: 264 mm
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sensortype: LADAR
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sensorvalue: 20 points
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shieldem: 75
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shieldexp: 50
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shieldhp: 4500
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shieldkin: 40
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shieldtherm: 60
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shipid: 22444
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shipimg: Sleipnir.jpg
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shipname: Sleipnir
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sigradius: 240 m
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structurehp: 3700
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targetrange: 70.00 km
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tech: 2
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totaltraintime: 104d 20h 51m 23s ?
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turrets: 5
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variations: '{{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}}'
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volume: 216000
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warpspeed: 3.5 AU/s
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warptime: 12.49 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Sleipnir
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title: Sleipnir
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type_id: 22444
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validation_score: 1.0
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---
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<img src="/22444.png" alt="Sleipnir" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting.
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At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship.
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However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
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## Skills
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As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).
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Pilots should also be familiar and practised with the mechanics of Command Bursts.
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## Tactics
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No sub-article about Sleipnir roles or piloting tactics. You can write them here.
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## Notes
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The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki.
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## Patch history
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