[AGENT] Update: ships/minmatar-republic/2/command-ships/sleipnir

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2026-04-19 18:07:52 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 475
high_slots: 7
low_slots: 5
med_slots: 5
powergrid_output: 1300
rig_slots: 2
group: Command Ship
hull_stats:
hp_armor: 3600
hp_shield: 4500
hp_structure: 3700
name: Sleipnir
race: Unknown
skill_requirements:
- level: 5
skill_id: 33098
- level: 1
skill_id: 23950
type_id: 22444
velocity: 165
image: /22444.png
last_updated: '2026-04-19T18:07:50.260033'
source: eve-university
source_stats:
armorem: 90
armorexp: 10
armorhp: 3600
armorkin: 25
armortherm: 67.5
bandwidth: 25 Mbit/sec
bonuses: "<b>Command Ships bonuses (per skill level):</b><br>\n10% bonus to Medium\
\ Projectile Turret damage<br>\n10% bonus to Medium Projectile Turret falloff<br>\n\
4% bonus to Shield Command and Skirmish Command burst strength and duration<br>\n\
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>\n10% bonus to Medium\
\ Projectile Turret damage<br>\n7.5% bonus to Shield Booster amount<br><b>Role\
\ Bonus:</b><br>\n\u2022&nbsp;Can use 2 Command Burst modules<br>\n50% bonus to\
\ Command Burst area of effect range"
capacitor: 2,625 GJ
cargohold: "475 m\xB3"
class: Command Ship
cpu: 475
dronebay: "25 m\xB3"
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
forumlinks: ''
grouping: Command Ships
highlights1: Can Use Command Burst modules
highlights2: High Amount of High Slots
highlights3: ''
highlights4: ''
highs: 7
hulltype: Hurricane Class
inertia: 0.704
info: Command ships are engineered specifically to wreak havoc on a battlefield
of many. Sporting advanced command module interfaces, these vessels are more
than capable of turning the tide in large engagements. Command ships represent
the ultimate in warfare link efficiency; the boosts they give their comrades in
combat make them indispensable assets to any well-rounded fleet.
launchers: 2
lows: 5
mass: 12800000
maxlockedtargets: 7
maxvelocity: 165
mediums: 5
powergrid: 1300
quote: Each tribe is the limb of a single beast, and no enemy can escape its reach.
quote_attribution: CEO Egbendik Skegnagenvallur
reqskills: '* {{RequiredSkill|Minmatar Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Minmatar Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Minmatar Destroyer|III}}
**** {{RequiredSkill|Minmatar Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Command Ships|I}}
** {{RequiredSkill|Command Burst Specialist|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Wing Command|IV}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}'
scanres: 264 mm
sensortype: LADAR
sensorvalue: 20 points
shieldem: 75
shieldexp: 50
shieldhp: 4500
shieldkin: 40
shieldtherm: 60
shipid: 22444
shipimg: Sleipnir.jpg
shipname: Sleipnir
sigradius: 240 m
structurehp: 3700
targetrange: 70.00 km
tech: 2
totaltraintime: 104d 20h 51m 23s ?
turrets: 5
variations: '{{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}}'
volume: 216000
warpspeed: 3.5 AU/s
warptime: 12.49 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Sleipnir
title: Sleipnir
type_id: 22444
validation_score: 1.0
---
<img src="/22444.png" alt="Sleipnir" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting.
At face value, the Sleipnir looks and acts like a Tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; if fit for artillery, that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship.
However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
## Skills
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent support skills and fitting skills. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).
Pilots should also be familiar and practised with the mechanics of Command Bursts.
## Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
## Notes
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of Loki.
## Patch history