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eve-wiki-content/content/ships/minmatar/cruisers/rupture.md

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5.3 KiB
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---
esi_data:
fitting_stats:
cpu_output: 350
high_slots: 5
low_slots: 5
med_slots: 4
powergrid_output: 860
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 1800
hp_shield: 1500
hp_structure: 1500
name: Rupture
race: Unknown
skill_requirements:
- level: 1
skill_id: 3333
type_id: 629
velocity: 210
image: /629.png
last_updated: '2026-04-19T17:48:33.141685'
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 1800
armorkin: 25
armortherm: 35
bandwidth: 40
bonuses: 107.5
capacitor: 1275
cargohold: 450
class: Cruiser
cpu: 350
dronebay: 40
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
grouping: Standard Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Rupture Class
inertia: 0.5
info: The Rupture is slow for a Minmatar ship, but it more than makes up for it
in power. The Rupture has superior firepower and is used by the Minmatar Republic
both to defend space stations and other stationary objects and as part of massive
attack formations.
launchers: 1
lows: 5
mass: 12200000
maxlockedtargets: 6
maxvelocity: 210
mediums: 4
powergrid: 860
quote: Fancy tricks are rarely more effective than direct force.
quote_attribution: Admiral Kasorta Fogneko
reqskills: '* {{RequiredSkill|Minmatar Cruiser|I}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 290
sensortype: LADAR
sensorvalue: 15
shieldem: 0
shieldexp: 50
shieldhp: 1500
shieldkin: 40
shieldtherm: 20
shipid: 629
shipimg: Rupture.jpg
shipname: Rupture
sigradius: 125
structurehp: 1500
targetrange: 50
tech: ''
totaltraintime: 191530
turrets: 4
variations: '{{Ship|Broadsword}},{{Ship|Muninn}}'
volume: 96000
warpspeed: 4
warptime: 8.46
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Rupture
title: Rupture
type_id: 629
validation_score: 1.0
---
<img src="/629.png" alt="Rupture" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design.
## Skills
As a Tech 1 cruiser and one of the first steps that new players take out of small ships into medium-sized hulls, the Rupture is relatively forgiving, and can perform adequately in undemanding roles with limited character skills. Players can get much more out of the Rupture with better skills, however. Some basic skills to focus on in the short term for new pilots are:
Minmatar Cruiser to IV: with two DPS bonuses, the Rupture's damage potential jumps dramatically with each level of this skill
Gunnery support skills to help turrets deal more damage at longer ranges, and track targets more accurately. Sharpshooter is less important for autocannon but still helps artillery. Controlled Bursts is not relevant to projectile turrets, as they don't use capacitor to fire.
Fitting skills: squeezing everything onto a ship becomes more challenging as players move up to cruisers and unlock more advanced modules.
In the Minmatar ship line, the step up to cruisers is the point at which pilots begin to have large enough drone bays to field a full flight of drones. This makes training Drones to V an early priority, together with at least basic levels in drone support skills. Drones V is a relatively long train for a new character, but will be useful in many ships.
In the longer term, the Rupture, like many ships, will benefit from the skills necessary to fit Tech 2 tanking modules, and the skills necessary to fit Tech 2 autocannon and Tech 2 artillery pieces, unlocking Tech 2 ammo for more tactical flexibility.
## Tactics
PvE
In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers.
PvP
The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour logistics support, and crop up frequently as one option in "brawling" doctrines.
A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The Stabber, with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser.
## Notes
In the Retribution patch, the Rupture lost one launcher/utility hardpoint and gained a mid slot.
## Patch History