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eve-wiki-content/content/ships/amarr-empire/unknown/battleships/apocalypse.md

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esi_data, image, last_updated, source, source_stats, source_url, title, type_id, validation_score
esi_data image last_updated source source_stats source_url title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
540 8 7 4 21000 3
Battleship
hp_armor hp_shield hp_structure
7700 6600 7700
Apocalypse Unknown
level skill_id
1 3339
642 113
/642.png 2026-04-19T18:08:12.857539 eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 7700 25 35 50 Mbit/sec <b>Amarr Battleship bonuses (per skill level):</b><br> 10% bonus to Large Energy Turret optimal range<br> 10% bonus to Large Energy Turret activation cost<br> 5% bonus to Large Energy Turret damage<br> '''Role Bonus:'''<br> 100% bonus to Shield Extender hitpoints<br> 50% bonus to Armor Plate hitpoints<br> 5% Additional bonus to Reinforced Bulkhead hitpoints 7,000 GJ 845 m³ Battleship 540 75 m³ Amarr Empire Standard Battleships High Amount of High Slots High Amount of Low Slots 8 Apocalypse Class 0.119 In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. 0 7 97100000 7 113 4 21000 The Lord loosed upon them his fierce anger<br>All of his fury and rage. The Scriptures, Book II, Apocalypse 10:1 * {{RequiredSkill|Amarr Battleship|I}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Amarr Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Amarr Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Amarr Destroyer|III}} ***** {{RequiredSkill|Amarr Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} 124 mm RADAR 20 points 0 50 6600 40 20 642 Apocalypse.jpg Apocalypse 380 m 7700 87.6 km 3d 20h 55m 10s 8 {{Ship|Apocalypse Imperial Issue}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Paladin}} 470000 3 AU/s 16.02 s
https://wiki.eveuniversity.org/Apocalypse Apocalypse 642 1.0
Apocalypse

Summary

The Apocalypse (or "Apoc") is a Tech 1 Amarr battleship. It is the ultimate entry in the Amarr line of sniping laserboats after the Tormentor, Coercer, Omen, and Harbinger. It has bonuses to large energy turret optimal range and tracking speed. Together with the ability of energy turrets to switch crystals instantly, these bonuses make it perform well at different engagement ranges. Pulse laser Apocalypses with Tech 2 Scorch ammunition are able to deliver good damage at a decent distance. Apocalypses are also well suited to beam laser long-range fits.

The Apocalypse lacks the raw firepower or tank of the Abaddon, but with its better tracking it can fight well against signature-tanking cruisers that would normally be difficult for battleships to hit.

Skills

As a Tech 1 Battleship, the Apocalypse deserves good general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but are very helpful, as they give a MASSIVE boost to DPS. EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists. Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. Mechanics V to use the tech 2 armor repairers. Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use. All gunnery support skills to IV or higher. All of the basic fitting and capacitor skills.

Tactics

No sub-article about Apocalypse roles or piloting tactics. You can write them here.

Notes

"Apocalypse" comes from an early Greek word meaning "revelation". This word begins the Book of Revelation in the New Testament, and so the Book of Revelation sometimes came to be called the "Apocalypse". Since Revelation describes the end of the world, the word "apocalypse" gradually developed its modern association with doom and final endings.

Patch History