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eve-wiki-content/content/ships/cruisers/tech-2/guardian.md

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---
esi_data:
fitting_stats:
cpu_output: 310
high_slots: 6
low_slots: 5
med_slots: 2
powergrid_output: 1075
rig_slots: 2
group: Logistics
hull_stats:
hp_armor: 2109
hp_shield: 1055
hp_structure: 2004
name: Guardian
race: Unknown
skill_requirements:
- level: 5
skill_id: 3335
- level: 1
skill_id: 12096
type_id: 11987
velocity: 209
faction: Amarr Empire
faction_group: Empire
image: /11987.png
last_updated: '2026-04-21T00:59:46.670975'
ship_class: Logistics Cruiser
source: eve-university
source_stats:
'1': ''
armorem: 50
armorexp: 80
armorhp: 2109
armorkin: 62.5
armortherm: 35
bandwidth: 25 Mbit/sec
bonuses: '<b>Amarr Cruiser bonuses (per skill level):</b><br>
150% bonus to Remote Capacitor Transmitter range<br>
20% bonus to Logistic Drone transfer amount<br>
60% bonus to Remote Armor Repairer optimal range and falloff<br>
<b>Logistics Cruiser bonuses (per skill level):</b><br>
15% reduction in Remote Capacitor Transmitter activation cost<br>
15% reduction in Remote Armor Repairer activation cost<br>
7.5% bonus to Armor Plate hitpoints<br>
<b>Role Bonus:</b><br>
65% reduction in Remote Armor Repairer powergrid requirement<br>
50% reduction in Remote Capacitor Transmitter powergrid requirement'
capacitor: 2,250 GJ
cargohold: "465 m\xB3"
class: Logistics Cruiser
cpu: 310
dronebay: "25 m\xB3"
externallinks: ''
extraholdtype: extrahold=
faction: Amarr Empire
grouping: Logistics Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 6
hulltype: Augoror Class
inertia: 0.61
info: 'The Guardian is the first vessel to feature Carthum Conglomerate''s brand
new capacitor flow maximization system, allowing for greater amounts of energy
to be stored in the capacitor as well as providing increased facilities for transporting
that energy to other ships.
While featuring Carthum''s trademark armor and hull strength, the Guardian, being
a support ship, has limited room for armaments. Its intended main function is
to serve as an all-round support vessel, providing the raw energy for fleet compatriots
to do what they need to do in order to achieve victory.'
launchers: 0
lows: 5
mass: 11980000
maxlockedtargets: 10
maxvelocity: 209
mediums: 2
powergrid: 1075
quote: The power to harness the Good and punish the Evil.
quote_attribution: The Scriptures, Book I 1:14
reqskills: '* {{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Logistics Cruisers|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Signature Analysis|V}}
*** {{RequiredSkill|CPU Management|I}}
** {{RequiredSkill|Long Range Targeting|V}}
*** {{RequiredSkill|CPU Management|II}}'
scanres: 385 mm
sensortype: RADAR
sensorvalue: 19 points
shieldem: 0
shieldexp: 87.5
shieldhp: 1055
shieldkin: 70
shieldtherm: 20
shipid: 11987
shipimg: Guardian.jpg
shipname: Guardian
sigradius: 70 m
structurehp: 2004
targetrange: 65 km
tech: 2
totaltraintime: 48d 9h 37m 10s
turrets: 3
variations: '{{Ship|Augoror Navy Issue}}, {{Ship|Augoror}}'
volume: 115000
warpspeed: 4.0 AU/s
warptime: 10.13 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Guardian
tech_level: Tech 2
title: Guardian
type_id: 11987
validation_score: 1.0
---
<img src="/11987.png" alt="Guardian" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Guardian is an advanced logistics ship designed for capacitor transfer and remote armor repair. The capacitor transfer is usually put to use trading with another Guardian to create capacitor out of thin air, fulfilling the capacitor needs of both ships. Because of its reliance on cap transfer with other ships, the Guardian is almost exclusively used partnered with other Guardians, never alone.
The use of cap transfer to fulfill its cap needs means the Guardian can fit a stronger tank, but leaves it more vulnerable to jamming, because if one logistics ship is jammed then the "cap chain" must be adjusted or soon all will be out of capacitor.
<div style="display: flow-root;">
## Skills
</div>
Like most T2 ships, it is highly recommended to have Logistics Cruisers IV in order to fly logistic ships. This is especially important for the Guardian as otherwise while following a standard two incoming, two outgoing energy transfer setup, you will not be able to run 4 large remote reps.
Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as Abaddons and Nightmares.
Other skills that should be considered required would be the ability to fit a T2 armor tank with compensation skills at 3 or 4, Capacitor Systems Operation IV and Capacitor Management IV, as well as Remote Armor Repair Systems IV. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and Advanced Target Management III are highly recommended, but not required to fly the ship.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Guardian roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Guardian here.
## Patch history